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theothertallguy

29
Posts
A member registered Jul 31, 2020

Creator of

Recent community posts

I love this. This jam was so good for a deckbuilder, and I think you killed it.

Very interesting take on the theme, I did like the looping mechanic being a sort of "create a loop" without actually looping over and over. You guys really leaned into the core game loop (lol) with this one. I like it!

jeez this is mega hectic. love it!

jeez this is mega hectic. love it!

loops

Omg, thank you! I loved playing Crashlands as a teen, and Crashlands 2 now as an adult. You guys are a real gem in the indie design space, and one of my biggest game dev inspirations. I love your stuff so much! What an honour :D

Thank you!

This makes me very happy

What a wild game! truly one of the most hilarious experiences of my life. You guys got me cheering on the destruction of toddlers XD (they had it coming)

stop I'm blushin

Incredible, amazing, we love it! Glad you enjoyed it. The movement is very satisfying.

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Very cool. The screen was massive, though! Maybe check the aspect ratio in your settings. Otherwise, I loved it!

This has a lot of potential. Very cool!

Ayyyyyy, fellow Torus creator. This is sick af

Sweet game!

  • C: I love the idea of flipping coins and using randomness. It felt like a novel use of the roguelike system.
  • E:  I was confused by how some of the mechanics with he cards worked. Seemed interesting, but I got lost, and while the idea was awesome, the lack of explanation and the simpler upgrades left me wanting more.
  • N: Seemed pretty idea-focused, which is OK! The idea was lovely.
  • R: Cards were simple. I liked the coins, awesome work on those. I do wish there were some variance, though, especially for weighting.
  • U: Exactly what I would expect out of a game like this. Very nice. Good choices

I desperately want to like it, but I think the random events don't work the way I am led to believe they do, and that just feels like too much of a confusion to a game that otherwise feels rather intuitive.

mostly prestige tree clone, but fun nonetheless

No way to zoom out :/

Movement is janky, also not an incremental game, but it is cute, love the monster design!

No upgrades showing up...

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Neat, it feels very clunky to get started, Way too many stat points assigned with insufficient info about what you're doing. This is an amazing game idea, love the hero assignment genre. I do think that with descriptors, this has real potential. Lots of cool idea. Great stuff!

I am a sucker for any incremental game that isn't menu based, and getting to run around and punch slimes and tophat purple guys was a great joy. Unfortunately, the game felt very slow to play, and I had no idea how I was ever going to get enough coins in a reasonable amount of time. Blessedly, balance issues are fixable, and this is an incredible prototype. Good work!

Neat, it feels very clunky to get started, Way too many stat points assigned with insufficient info about what you're doing. This is an amazing game idea, love the hero assignment genre. Great stuff!

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Mosty the normal-sized stuff

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The game is too big screen-wise. trying to play as a visually impaired person and everything is TINY if i try to fit it into the screen dimensions

Very cool. Could really use a hold to keep moving on the movement, but seems like a cute puzzle/dungeon crawler.

A cute little project, I love the idea of using the dice as a reaction-time-based mechanic. Quite original from what I've seen so far. Good base for something more!