My brother showed me this game a few years ago in early development. First time I had seen this concept done so well! Super excited for what is to come!
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Ah, yeah those flies were a little buggy (lmao). Thanks for the feedback! Dealing with multiple monitors is always difficult for me to predict because there's so many of them out there. Hopefully I'll be able to figure out a fix for future projects.
Wow! This was so much fun! Spent a half hour but could easily spend multiple hours on this. The combos are so satisfying to pull off and the visuals are so responsive! Excellent work! This might be my favorite submission so far!
Thank you so much for a detailed review of my game!!! The sound effects right now randomize pitch when they are played! Later on this will only be used for certain sound effects but I'm happy you noticed and appreciated it in the menu! I know that allowing the player to flip directions on the launcher was just asking to break that sequence :b but I am glad you mentioned that it happened to you! Also, the double NPC sprite find is v valuable, I'll look into that. The third launch platform is DEFINITELY unfairly small lol. I plan to extend that as well as tweak the airborne movement to make that less of a problem. You've given me much to consider, it's hard to find such detailed feedback as a dev. I really appreciate it friend!
Hi! Pretty good project, I played on mouse and keyboard and remaining diagonal to shoot the enemies was nearly impossible. Perhaps make a lock-on system that allows you to shoot towards the nearest enemy or maybe even just make projectiles home in a little bit on the nearest enemy. Another Thing that would really spice up gameplay would be a little dash that the player could do to avoid the bottles. As far as additional game polish, I would like to see a little bob on the character when walking just to liven him up a bit.
Hello! Thanks for the feedback! I wanted to release the entire beginning of the game, but the first mission was just designed to teach the player the platforming mechanics. I'm so glad you liked the test room! That is my idea for how most of the game will be; very combat oriented!