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Hi! Pretty good project, I played on mouse and keyboard and remaining diagonal to shoot the enemies was nearly impossible. Perhaps make a lock-on system that allows you to shoot towards the nearest enemy or maybe even just make projectiles home in a little bit on the nearest enemy. Another Thing that would really spice up gameplay would be a little dash that the player could do to avoid the bottles. As far as additional game polish, I would like to see a little bob on the character when walking just to liven him up a bit.

Thanks for your feedback. I couldn't really figure out a good aiming system for keyboard, and I wanted to keep things similar on keyboard and controller. Thing is, I programmed in an 8 direction lock on controller as well to keep things similar on both keyboard and controller. I'd have no idea about how to program a lock-on-target system, and it would be really confusing for crate puzzles. In retrospect, it would have been smarter if I went with a 2d game so aiming was possible with both a mouse and controller.

A dash sounds like a great idea, though! It would make back tracking more fun, and it would also be great for dodging enemy attacks, and it would also be a great puzzle tool as well! I'll keep this in mind if I make another dungeon crawler! 

Adding a little bob animation also sounds like a great idea! Thanks for the feedback on this game, and I really enjoyed your game, Project Heir, too!