Thank you so much for playing!
Thel
Creator of
Recent community posts
Very pretty game and I like the concept! I was actually considering making a game about drawing ritual circles but I couldn't figure out how to make gameplay based on the idea, so this is very cool! I feel like it's a bit too slippery and tight, maybe this would've been better with mouse controls? In any case, great job you two!
Shockingly complex and interesting gameplay loop, especially considering how small Trijam games usually are! Visuals are quite minimal but work very well for a game focused purely on gameplay! With some polish to the movement and controls (it feels a bit too slippery and heavy in my opinion), I could see this being a great arcade-style timewaster in the best ways possible! Great job!
Very charming! I love games with this sort of collage-like artstyle! The audio too is very charming! Took a bit to figure out what to do, but I'm sure that's part of the point, trying out different arrangements and interactions to find something that works. The ending was very cute and silly! Good job!
We have not planned anything at all in terms of another game jam in the future, me and jan Netakin have not even really discussed it much.
Though speaking for myself, this was super super fun and I'd love to host another one in the future, eventually! No promises though, this first one hasn't even fully ended yet lol
An undo button would be a big improvement yea, we just didn't have the time to implement it sorry! There is a reset level button though! If you hold the swap button for a second it resets. There's text about this in the first level, we could've probably been more explicit about it. As for the level names, that's a fair point! We added them last last minute with less than an hour to go, so we never really got to playtest the puzzles with them in mind
musi nasa a! ona li wile a e wawa mute e tenpo mute. open la mi sona ike a e nasin musi. taso mi kama sona e nasin la, ona li pona tawa mi! n, taso, ike la, sina noka wan taso la, kama sewi li wile ala e wawa mute tan ni: sina ken awen lon anpa li ken kama jo e leko sin. leko ike li kama la, sina tawa sewi li kama anpa la, leko ante li kama. leko pona li kama la, sina tawa sewi lon leko ale sina li pana e ona lon sewi ale. taso, ni li musi a! mi kama sona e nasin pona la, mi pilin pona a!
Apologies in advance for what will likely be a ramble-y, long winded comment, but oh my gosh
In may last year, I played C:\OVER\MIND. Although short, it was an incredible experience that I recommended to so many of my friends. Even though I didn't really "get" it (as is common with surrealism ehe), it stuck with me and I kept thinking about it for months and months, being a source of inspiration and something I could point to and say "Yes, I love that, I need to learn how to make something like that". I looked at your other games and told myself I'd play them eventually. When I later saw that EXIT REALITY released, I thought "Cool! I'll play that later", and I am very upset at myself for not playing it until now.
This game is truly something special, and I can already tell I'll struggle in writing the rest of this comment. You have mastered the art of ambience. The art, the sound, the gameplay, the dialogue, they all contribute to making me feel so many emotions. I've giggled at the sillier parts, gotten goosebumps from the scarier parts, gotten teary eyed at some of the dialogue. The atmosphere is incredible and captured me throughout the entire playthrough. Despite the absurdity of the characters, my suspension of disbelief never diminished even a bit. The world in this game feels so real and close, despite not making sense at all. This is aided by the incredible sound and music, and your incredibly unique art style! You said that you can't draw, but in trying to avoid drawing you've created one of the most visually unique games I've ever played!
The story is something that I feel like I might be too stupid to get ehe, I'd probably need to replay the game a few times in order to fully understand and appreciate it. But despite that, the way that you've presented the story makes it feel so personal, and even though I don't "get" it, it feels like something I'll think about for months. And even though it for sure wasn't intended, so many of the motifs and lines of dialogue hit me so personally, as if it was speaking to me directly. That line about not liking the gramophone music cause you hate that you can't appreciate it, that line about how perfecting that one project you've been working on might not "free" you, that line about pretending to feel love, all of the lines about purpose, threads and fate. It feels like something written with the utmost care and soul, made for me.
This is a game that is something really special, and even though I finished it only an hour or so ago, I doubt I'll stop thinking about it any time soon. And although not a guide, it feels like it's a prompt to introspect; something that encourages me to think. As a novice game developer and artist, this is the kind of art I eventually want to be able to make. Not just something that provides entertainment for half an hour, or something that looks good. But something that says something deeper, and makes the viewer think deeper, not just about the game, but also the world and themselves.
OOOOOOOOOOOOOk I feel like I've gotten super cliché and esoteric, but I'm not gonna go back to reread it, cause that might make me remove it, and I want this comment to be pure unfiltered stream of consciousness :P
TLDR: You're a huge inspiration and I love this game <3






