Apologies in advance for what will likely be a ramble-y, long winded comment, but oh my gosh
In may last year, I played C:\OVER\MIND. Although short, it was an incredible experience that I recommended to so many of my friends. Even though I didn't really "get" it (as is common with surrealism ehe), it stuck with me and I kept thinking about it for months and months, being a source of inspiration and something I could point to and say "Yes, I love that, I need to learn how to make something like that". I looked at your other games and told myself I'd play them eventually. When I later saw that EXIT REALITY released, I thought "Cool! I'll play that later", and I am very upset at myself for not playing it until now.
This game is truly something special, and I can already tell I'll struggle in writing the rest of this comment. You have mastered the art of ambience. The art, the sound, the gameplay, the dialogue, they all contribute to making me feel so many emotions. I've giggled at the sillier parts, gotten goosebumps from the scarier parts, gotten teary eyed at some of the dialogue. The atmosphere is incredible and captured me throughout the entire playthrough. Despite the absurdity of the characters, my suspension of disbelief never diminished even a bit. The world in this game feels so real and close, despite not making sense at all. This is aided by the incredible sound and music, and your incredibly unique art style! You said that you can't draw, but in trying to avoid drawing you've created one of the most visually unique games I've ever played!
The story is something that I feel like I might be too stupid to get ehe, I'd probably need to replay the game a few times in order to fully understand and appreciate it. But despite that, the way that you've presented the story makes it feel so personal, and even though I don't "get" it, it feels like something I'll think about for months. And even though it for sure wasn't intended, so many of the motifs and lines of dialogue hit me so personally, as if it was speaking to me directly. That line about not liking the gramophone music cause you hate that you can't appreciate it, that line about how perfecting that one project you've been working on might not "free" you, that line about pretending to feel love, all of the lines about purpose, threads and fate. It feels like something written with the utmost care and soul, made for me.
This is a game that is something really special, and even though I finished it only an hour or so ago, I doubt I'll stop thinking about it any time soon. And although not a guide, it feels like it's a prompt to introspect; something that encourages me to think. As a novice game developer and artist, this is the kind of art I eventually want to be able to make. Not just something that provides entertainment for half an hour, or something that looks good. But something that says something deeper, and makes the viewer think deeper, not just about the game, but also the world and themselves.
OOOOOOOOOOOOOk I feel like I've gotten super cliché and esoteric, but I'm not gonna go back to reread it, cause that might make me remove it, and I want this comment to be pure unfiltered stream of consciousness :P
TLDR: You're a huge inspiration and I love this game <3