There is another shortcut(WINDOWED) of a game inside folder
TheLewdCult
Creator of
Recent community posts
If you play the PC version, then in the game folder there should be a shortcut called "PocketCharlie(WINDOWED).exe" sometimes Windows by default expands the game to the screen size, it doesn't even matter that the window size is specified in the build, so I created a second shortcut for the game just to solve this problem
Hi everyone,
I'm reaching out to those of you who are in the same boat.
My game was suddenly removed from search visibility on itch.io — without warning, without an email, and without any explanation. I only found out by accident, and to this day I haven't received a clear reason as to why it happened. All the traffic I used to get from the platform vanished overnight.
This happened right when I was preparing a major update — and I was still working on it from a hospital bed, trying to keep the project alive despite everything.
It's hard to deal with this alone.
I don’t want to just quietly accept this as if it’s normal. It doesn’t feel like a simple bug — it feels like a deliberate policy shift that has affected hundreds or even thousands of creators who poured their hearts into their work.
So I’m writing here to ask:
– Is there already a group chat or community where NSFW creators are coming together to talk about what’s going on?
– Is anyone organizing a response, or thinking about the next steps?
– Are there any real alternatives we can start considering?
I’d be more than happy to join such a space — and even help organize one if it doesn’t exist yet.
I believe we can support each other, share experiences, and maybe build a safer space for our creative work — something we’re being robbed of right now.
If you’ve experienced something similar, please reply.
If you have a Discord or forum — share the link.
If you don’t want to stay silent — let’s connect.
Stay strong,
[TheLewdCult creator of Pocket Charlie]
Hi, thanks for the feedback, I suspect that the problem is that some Android devices may have different screen refresh rates, and the game, trying to adjust the frame rate to a non-standard refresh rate, shows such "hallucinations" now I'm just adding Vertical sync to the project, this should fix most of the problems
