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TheHandCrafter

29
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A member registered Jul 16, 2018 · View creator page →

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The answer is simple: because it's not just about entertainment. Yes, it's a horror game, but it's an experience deeply rooted in our shared reality. It's a kind of dual form of expression that gives it its true value, at least in my eyes.

As a horror game, I'm sure it offers some pretty tense moments. As for reality, the message will be partly dependent on each player.

Regarding the game's content: clearly, I had to choose to deliver something that truly lives up to the subject matter. Again, in my opinion, the game deserves even more content, and perhaps it will continue to evolve. I'll never be satisfied.


Now that the beta content is available, I just uploaded a 6 minutes video of captured content made with the most recent build (0.7.68 today). 

  • Different locations 
  • Some exploration & puzzle resolution 
  • A taste of the atmosphere
  • You said weird?


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Thank you DoiDane .  Do not hesitate to rate the game 😁 (ok you already did it)

You should also try the demo of the main game

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This is the price of trying to create video games but keeping a full time job. And know, 2024 is almost closing and i’ve found something : i am enthusiast and i could not wait to see how all of you will enjoy (or not) the game the next year.

Here is the place for talks about the Floor unknown. 

Thank you 🔥

which goat?

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Thanks for taking the time to leave a comment and rate. Much appreciated. I saw your video earlier, always something to learn from watching you guys play. (note for you: no pet, no poop)

What is that error? Can you share a screenshot?

Hi and thank you! I see you like elevator but why don't you try to use the key?

Thank you. You missed it 🤫

Made with love ! 🤘

I am enjoying your enjoyment.

Thanks. I will !

Thank you, that’s a pleasure. Don't hesitate to leave a rating (I love stars 🤩)

Please note that the comments / videos below are from the early build published months before current demo version (starting v0.5.x).

————

I see you like to click every where without taking the time to calmly inspect. I'm sorry for that 🤓

Hi! Thanks to you for giving me a such feedback. I really appreciate you liked this first piece 😃

At least, you played the game, thanks 😆 and yes, nothing happens 😅

Thanks you Adrienne. I also enjoyed a lot your game!

Cool you enjoyed it. 

The meat is really tasty!!

Yes, one is the best. In fact, there is 3+ end. All hints are visible 😁

Both of these games are my roots, so, with no surprise if I'm a little influenced by.

Thank you for playing.

First,  a big thank you for your feedback. This is really a big deal for me to read this.

Second, a big deal because this is my first real public creation, first game jam and first time I've done a thing so quickly.

Finally, YES, I think this concept deserves a more in-depth content. I need more ideas before. And, also, finish the game currently in production 😁

Thanks 🙏 

Yes, I know that style. This is why 😁

Well done. The sound design is good. I liked the audio-logs. Less the controls (as many games, there is a key-mapping problem with non-qwerty keyboards)

Loved it! I was curious, the architectural style hooked me immediatelly. You did a good job.

I have a comment about the control: you should be aware that playing on non-qwerty keyboard is a little messy because the mapping is done on the letters and not the physical key positions.

Thanks for playing the game. I totally agree with your feedbacks. And yes, this concept can be extended to a more complete experience. 

I'm glad to read this. And yeah, it was all about finding the right difficulty.

thx 🙏. 

I have just taken the time to build a visual and audio experience, so if it already build something, it's great 😃