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Gamedawg

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A member registered 245 days ago · View creator page →

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Great game as always! You and Glip do great work togheter.

I really like this one. I'm a fan of Glip's work and it's really cool to see it put into a game form. My only real problem with it is that I wish there was combat. Between being able to shoot and glide at the same time, I sort of expected there to be an enemy or two.

Posted in BASALT comments

Hey! I discovered this game through a YouTube show called Bytejacker. They show off three indie games a week and encourages people to review them. So here we go.




BASALT was a game I actually, kind of hated. The concept is great. Smashing the ground to create shockwaves reminded me of Yoshi's Island's final boss for some reason. But this game really needed some polish. It was really hard to tell where I was compared to the ground for example, and I fell off the level into the water as a result several times. A dropshadow would have been great, and is typically the easiest way to fix this. And speaking of falling off the level, I straight-up fell through the ground on multiple occasions, typically after setting off a shockwave.

Hey! I discovered this game through a YouTube show called Bytejacker. They show off three indie games a week and encourages people to review them. So here we go.




The Archwizard's Arena is a really cool jumping point for a much larger game.. I loved the idea, but I feel there was something missing from it. I feel like there should have been an extra spell or extra enemy type or something. Being made for a game jam though I an easily see this being built upon. I would love to see a bunch of different level types and worlds, and more traditional RPG mechanics. Heck, I'd vote for that on Greenlight.

Posted in Eibas comments

Really cool game. I feel like this could be expanded into something much greater.


I felt a bit that was off with the jumping. The gravity is very high and the jumping sound gets a little grating.

Hey! I discovered this game through a YouTube show called Bytejacker. They ask people to play games and then review them. I figured I'd post my review for this game here too.

It felt like the levels were randomly generated, and I had a ton of fun trying to find my way though them. I think one thing I loved about it is that it's still possible to complete many levels even if you completely mess up and get every guard in the level on your tail. If you remember that this game is technically turn based, it's a lot easier to handle these moments. I only had two problems with it. Firstly, I wish there was a way to bring up the tutorials for items after your first time. I sometimes forgot what they did and I ended up not using them as a result. I also wish there was music. Something simple that you could toggle on and off would be nice.

Posted in Empty. comments
(Edited 1 time)

Hey! I discovered this game through a YouTube show called Bytejacker. They ask people to play games and then review them. I figured I'd post my review for this game here too.



The gimmick is brilliant and the music is great, yet I felt a little frustrated sometimes and I felt it got a little too difficult too quickly. Additionally, I sort of wish you could simply undo a move as suppose to having to restart the entire level.