That makes sense! Thanks for the clarification!
The Copper Compendium
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I, like many here, prefer to use itch to publish my work. I'm currently organising a collaboration between a group of tabletop RPG designers, and the only reason itch is not going to be used to publish the end result is that the option to revenue split is absent.
All I can really do is add my name to those above in asking, please make this a part of the site. It matches the spirit of collaboration this site is known for, and is already a standard option on other sites.
I made a huge compilation of useful links a while back that might be useful! Equally, if you know any resources you think I should add, I'm always looking to expand it!
https://thecoppercompendium.co.uk/so-you-want-to-make-a-ttrpg
Thank you so much for your kind words! I'm glad you had a good time playing! You're absolutely right, it should be tables 5 & 6, not 7 & 8.
I'll have a look and see if I can work out a way to move the Resolve maximum table - I would definitely prefer to keep flipping back and forth through the game to a minimum. If the first prompt on a climb phase is an obstacle, it serves 2 functions - first in determining the weather/temperature and obviously as an obstacle. This particular use-case is why there's a "No card" table on the Obstacles page - there's no card before it to base the effect on.
Thanks a tonne for letting me know about your experience with the game, and congratulations on reaching the Summit!
I've shouted about it elsewhere but I love this game. It's the perfect blend of theming and mechanics, with a lovely push pull of options - I can use this hard-to-obtain resource to great effect - but only by limiting my options elsewhere.
This has been on my list of games to get to table for a long time, I just need to find the right group for it.
Also I may have made a class for it...
That's fantastic to hear, glad you enjoyed it! Had a read through of the other games you looked at, as well as yours. What a great selection of games came out of this jam! Absolutely love making games to limitations, it really forces creativity in all the best ways. I look forward to seeing what else you make!
Thanks for the kind words! I can definitely see an alternate version of this that incorporates an "escape the maze" style of play, though with a 200-word limit I instead opted for a tragic no-win scenario.
If you like this one (and aren't put off by the impossibility of winning), may I recommend the other game I've made inspired by Greek myths, The Boulder?





























