So I thought I had enabled scrollbars. I hadn't! I've enabled it now but can't quite remember if I had done any wonky style sheet work that may have also caused this issue. Scrollbars on itch should be working now though.
Cian Rice
Creator of
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I didn't get to finish my game and won't have time to before the deadline so I decided to put up what I could (missing some stuff sadly) but my game is/was meant to be a retelling of Orpheus & Eurydice through an MMO chat log in a game like .Hack where if you die in the game you die in real life.
I built it in Twine (using Sugarcube format) and imported it to Unity using Cradle.
There is a surprising amount of polish for a 48 hour rhythm/music game here, visually at least. I liked that I got a sense my notes were being hit not just through the level of accuracy being displayed, but through the subtle animation of the now-bar / strike zone. I like the simple narrative you have goin as well and the art is really nice!
The big issue I found is that the polish may have come at the cost of gameplay? The detection of player input is good (a bit too leniant) but the inputs i'm hitting didn't really make me feel like I was actually playing to the beat or the music. It felt very much like a faux-rhythm game in that you're being awarded for pressing buttons accurately but they don't feel connected to the song at hand.
It's still a super impressive end result for a 48 hour jam though!
Hey Billy! Thanks for asking. This isn't a competitive jam so if you just even make a page and submit a buggier build for now and replace it later, that's beyond okay. There will be another 'Murakami Jam' in the near future when I have time to better set it up and support it (and uh... participate myself). There will be a different them and modifier but the rest of the jam will be in the same spirit.
tl;dr Make a page and submit it but feel free to replace the build with a better version when you can. There will be another Murakami Jam but with a different theme/modifier set. :)
A list of questions asked with answers.
Have a question? Reply to this thread and I'll do my best to provide an answer.
- Can I create art assets in advance of the jam/use already made assets?
- For me, this is a letter of the law/spirit of the law thing. If you are making a few pieces of art for your project prior to the jam's official start, that's fine. But in the spirit of things, don't go making ALL of it before the jam commences.
- Can we combine modifiers?
- Yes! If more than one modifier is being used, that's fantastic!
Hi all,
I got a question on Twitter about the jam, and am going to provide the (rephrased, as I interpreted them) questions and answers here. If you have questions, please post in the soon to be made Q&A thread.
- Can I create art assets in advance of the jam/use already made assets?
- For me, this is a letter of the law/spirit of the law thing. If you are making a few pieces of art for your project prior to the jam's official start, that's fine. But in the spirit of things, don't go making ALL of it before the jam commences.
- Can we combine modifiers?
- Yes! If more than one modifier is being used, that's fantastic!
Okay, here's the big thing.
This jam is being slightly retooled. There are two people participating at the moment, not including myself. I don't want to kill the jam because only a few people joined but I do believe we can get more people involved. Not before the starting time, however. This jam is going to happen this week but as a super low-key thing. I ran into health issues before I could finish up some announcements to get the word out, won't even be able to make a game myself as such, and still want to make a Murakami-themed game. There will be a successor jam for this in the coming months with new and more modifiers and a bigger push.