This game is fun, I like the mechanic where zombies are hidden unless in line of sight. I think having more enemies spawn at once would be fun to have bigger hordes to fight and maybe combat focused quests as well.
TheBoz2303
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This was a fun puzzle game (tho im not very good at it). I like the mechanic of tiles being hidden unless surrounding the king. My main point of confusion is the king/shield mechanics. I understand the king can only move to a shield, and the shield removes a bomb, but once they share a tile neither the king nor shield can be interacted with again with got me stuck a lot. Im not sure if Im misunderstood some of the mechanics or if the guessing part is intended but I liked the challenge either way. Great visual design aswell!
Really cool take on a mining game, I'm impressed with how you were able to make this in 3D with such a short time frame. Some feedback I have: For a better feel with the drill letting the player hold down mouse 1 to continuously move forward I think would be far more satisfying. Also, I know there are upgrades to help mitigate this issue, but the sudden holes filled with lava/water/gas that one shot your drill and make recovery of minerals nearly impossible are a bit unfair. I think a pop-up saying something like "Warning unstable cave network detected nearby" would let the player make a more informed choice on if they want to take the risk of mining in that area or extract early and sell, adding to the fairness of the game and the theme. Great project overall very impressive!!
Nice to see someone with a similar idea for this jam I had to play. I like the direction you took, the upgrades with unique downsides is very nice and the asteroid belt and space visuals are crisp. My only critique is about the progress bars, it took me a while to figure out that laser straight into the rock goes past the sweetspot and destroys the value. I think more visual feedback that you are damaging the minerals in the asteroid would help a lot with this. Also the effectiveness bar fills up too fast before updating to the players visuals. If you hold down the laser for say 5 seconds and let go, it will keep climbing for a while after likely going past the progress sweetspot and adding instability, this can make it hard to recover from a back starting drill. Other than that I really like this game and idea, good luck!!
I love the concept a lot, the slow fall mechanic is fun I like being able to narrowly shave past a platform. However it was quite difficult to play until discovered this mechanic, controls for it at the start would alleviate that. A few of the routes seem much harder than the alternative to the degree where its not worth the risk to cut off the time. Overall great idea and execution!


