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smv

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A member registered Jan 21, 2018 · View creator page →

Creator of

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Really nice game! Innovative mechanics. One small cheat code I found is pressing A and D at the same time by the way - I can shoot without rotating that way.

Playing this at midnight wasn’t the best decision!
Really great gameplay and ambience, great job. You’ve nailed it.

One change that I can think of is that maybe you should maybe add a minimap that is slowly revealed. Although as you mentioned elsewhere, using pen and paper and sketching the path yourself has a different level of satisfaction on winning.

(PS: For some reason using my trackpad makes the player look up and down instead of left and right. I don’t know if this is a problem just with my device though.)

Really great visuals, liked the simplicity of it.

I couldn’t beat level 9 after SO many tries… (cries)
Great game. The concept fits the theme quite well too.

This is a really good attempt for a beginner!
A few ways it could’ve been better (pertaining to the game jam):

  1. The game doesn’t really fit in with the theme very well. Maybe you could make the platforms auto-generate infinitely (which is mundane but still an improvement).
  2. The player sprite could be flipped when we’re moving to the left.
  3. Some feedback in the form of text or maybe an XP bar or health bar would’ve been nice! Maybe a trophy at the end.

All the best in your game dev endeavours!

Hey! By the way also seek out on Discord and Telegram, you might get more interaction there!

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Hey!
Here’s the link: https://discord.gg/cRvFbRg
This one never expires. :P
I’ll update the link everywhere, thanks.

Anything is fine! 2D, 3D, 2.5D, all are fine, it just has to be playable.

(3 edits)

GIC Game Jam - Beginner Resources

If anyone has good resources, feel free to send them here or on the spaces on Discord, Telegram, etc.!

This is like portals but 2D, nice!

lmao

welp :P that's true too

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Don't ask, some weirdo. Named tipx2.

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The end was just awesome! What a twist.

Perfect, short and sweet.

This is a really cool pixel-art tool. I was looking for a free tool and this was the one! Absolutely loving it. This is going to speed up my game development flow for sure.

By the way, I'd like to use this on my Linux, so I can of course build using Godot, but as I've never used it before, it would have been great if there was a standalone .deb installer available.

I want to make something like this one day.

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I wish killing the virus was that easy.

Just a tip, you might try to make easier gamer dude.

P.S.: I am also learning.

edit- It is quite easy on the PC but it is pretty difficult on my touchscreen.

Yay! 420/10

I like the pixelated look!

Thank you!

Also sorry for being so late to reply!

Glitch in the game: If you plant there Mills again at the end (or anytime) you can reverse the planet's pollution.

ShootOut has been released! It will be soon available for phones too.

Wait, what IS ShootOut?

It is a classic Asteroids game reimagined.

I am promising new updates like multiplayer support, story mode, and also a campaign!

Here is the link

Music by 8 Bit Universe:  https://youtu.be/jRpPp0RCh-4

the game wasn't starting, and the console said: this.decompress is not a function

Sure! I will..

Please make one for Android! I request you! May the battery be with you...

Probably itch.io

p5js works fine everywhere in all orientations...

Thanks in advance.

used the following code with p5.js in my player class:

function Player(xx,yy, minX,minY,maxX,maxY){ this.pos = createVector(xx,yy); this.min = { x:minX, y:minY }; this.max = { x:maxX, y:maxY }; this.r = width*height/7000; this.lift = createVector(0, 0); this.gravity = width*height/100000; this.jumping = true; this.show = function(){ noFill(); stroke(255); translate(-this.pos.x+width/2, -this.pos.y+width/2); rect(this.min.x,this.min.y,this.max.x-this.min.x,this.max.y-this.min.y); fill(199); noStroke(); ellipse(this.pos.x,this.pos.y,this.r*2,this.r*2); } this.update = function(){ if(mouseIsPressed && !this.jumping){ this.lift.y-= width*height/3500; this.jumping = true; } if(this.jumping){ this.lift.y += this.gravity; this.lift.y *= 0.9; } this.pos.x = this.pos.x - acc.x * width * height / 70000; this.pos.x = constrain(this.pos.x, this.min.x+this.r,this.max.x-this.r); this.pos.y += this.lift.y; if (this.pos.y+this.r > this.max.y) { this.pos.y = this.max.y-this.r; this.jumping = false; this.lift.y = 0; } if (this.pos.y < this.min.y) { this.pos.y = this.min.y; this.lift.y = 0; } } }

Result on chrome:

It properly appears at the center:

Result on itch.io:

It appears at the bottom;


Why?