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The Neo GameFactory

11
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2
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1
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A member registered 1 year ago · View creator page →

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Posted in hi

Hey, you play it on linux :)
Great :)

Yeah it's now free, because of piracy. Also it is more a promo game for my tutorials :P
So if i continue my tutorials i will update this game ;)

Replied to Braces in Theme
(Edited 1 time)

Ohh yes, you're so right. i also have no idea :(

holy shit, how do you made the borderlands look :)

Posted in Theme

ohhhh :D hmm a triangle wave pattern. i have no idea, at this moment :D but maybe i give it a try ;)

i love the graphic style :) i think i will give it a try :)

Posted in Theme
(Edited 1 time)

If it is yes, then it is saber tooth not sawtooth ;)

or do you really mean a saw? o.O

Created a new topic Theme

Do you mean this here?

https://s-media-cache-ak0.pinimg.com/236x/91/fc/f9/91fcf94c07b4841dbb9a504d942af762.jpg

thanks.

Yeah :D maybe ;)

i'm a perfectionist and that's the problem. i test my game several minutes to hours to balancing my game. and after uploading my project i tested it again and found out that i failed with balancing :D

the begin is very hard, and good so, but if you have at least 30 wood in your campfire it is to easy. i survived over 1200 seconds and then i lost my interest (200 wood in campfire at this time) ;) so i must make the enemy stronger with more wood in the campfire and that is what i learned for the next games :) ;)

Cool :) love the retro design :)

Wasn't easy, for me was the 1 hour rule only programming and designing the game. No Bug hunting, balancing, idea finding or asset importing :D

good bug hunting and test the game balance is the most important thing in development and that isn't done in one hour ;)

Created a new topic 1 Hour Rule - Question
(Edited 1 time)

This 1 Hour rule, is it meaning only the programming time or also the project setup in the engine? (Folder hierarchy or so)

i see nothing, only white circles :(