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The Neo GameFactory

36
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A member registered Oct 03, 2015 · View creator page β†’

Creator of

Recent community posts

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FlΓΌssig auf Macbook Pro im Akkubetrieb :) Top
In 2880 x 1800 und Fatastatic

Wie jetzt, πŸ˜…, noch mehr Grusel?

Also muss ich das wohl nochmal spielen πŸ˜…

Sadly i wasn't able to submit my game :( 

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Hey, thank you for reporting the broken Link.

They removed the : after https....

i fixed it and here is the right Link. https://discord.gg/97DKyyX

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Ach hatte vergessen dein Spiel nochmal zu kommentieren 😣

Musik richtig gut, coole Grafik ist echt schick. Wann gibt's die Vollversion? 😊

PS: Hab durch euren Code schon wieder was neues gelernt πŸ‘

Thak you, animation is planned for future updates.
we had some trouble with blender animation to godot :(

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Every time someone says that the Music is good i thinking, do he mean the first Song that appears or the second song after switching the Music :D
Because the first song is from me and the second is from Incompetech.

It's nice to read that you enjoy it so much. 
The Artist, maurehago, maked some Animations but we run into trouble with this. 
We was get a normal scale without animations and with animations the model was 5x bigger. We was sitting two days on this problem without any results, so we decided do release it without animations, but with the next update it will come.

Oh, then the special place is for me :D i maked the cactus moving :P

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Simple, but good.
The only think is,...., i missing some audio :(

Nice Soundtrack, good looking graphics :)
Simple game mechanics.

i like it :) 

Who can beat the Dev Score :D

We added two themes :D so i hope you also liked the first music that appears, because that is the one i made :D :)
The second is from incompetech ;)
I hope you keep playing after the Rating period, because we want to improve and add some things.

By the way, i hate the jumping thing :D but real gravity was ugly and very flickering so this was the only fast way to do it.

Thank you for playing and enjoying it.

with itch.io client

opening archive: creating zip extractor: zip: not a valid zip file

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The background movement.... my eyes are burning... it is way to fast

I love it :)

Thank you for your Feedback 😊

We will implement this after Rating period. πŸ‘

The Camera... A topic i don't Like πŸ˜…

i was sitting to long on this πŸ˜… and i also don't like it πŸ˜‚


After the Rating period we want to Update our Game. πŸ‘

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yeah the missing sfx is my fault πŸ˜….

After the Rating period we want to Update the Game with some new Levels, powerups, sliding, Animations and also sfx 😊

This was our first Game with Godot and we have learned a much πŸ‘


Thanks for your Feedback and playing our Game πŸ˜€

Hey dalton5000, 

Wieso bist du nicht mehr bei uns auf dem Discord Channel πŸ˜…


Werde dein Spiel mal antesten, sieht gut aus. :) Kannst ja auch unser Spiel testen 😊

WOW. I must watch this πŸ˜… i Like the Idea to See a Player playing our Game ... And also the reaction of the viewers 😊

Please let us know if there any trouble with the game :)

Super πŸ‘

...and it was awesome :)


I really love it :)

Upvote :)

wow, this idea is amazing :)

Hey thank you.

With windows you only have one virtual screen, desktop, with mac you have for every fullscreen application a virtual screen.
so in windows i must switch with alt+tab and with the macbook pro i switch with a gesture on the touchpad ;) and both are in fullscreen. three fingers on the touchpad and then slide it so the right or left side so switch the fullscreen apps. this is so easy and fast.

also, in windows i have the problem that xamarin studio doesn't open the correct file, if i click in the unity inspector on a c# file, xamarin only opens the project but not the file. so i must search in xamarin's hierarchy and so on...

but i really like the fullscreen app switch with three fingers on the touchpad. :)

You used also unity to make games, like the most of us, right?
please release also a linux and mac version if you have a download version ;)

my gaming pc is windows, but my programming is all done with a macbook pro. it speed up my programming you would not believe.

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Hey, you play it on linux :) (there is no analytics sdk in this game, i only saw this in the installs history from itch.io)
Great :)

Yeah it's now free, because of piracy. Also it is more a promo game for my tutorials :P
So if i continue my tutorials i will update this game ;)

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Ohh yes, you're so right. i also have no idea :(

holy shit, how do you made the borderlands look :)

ohhhh :D hmm a triangle wave pattern. i have no idea, at this moment :D but maybe i give it a try ;)

i love the graphic style :) i think i will give it a try :)

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If it is yes, then it is saber tooth not sawtooth ;)

or do you really mean a saw? o.O

Do you mean this here?

https://s-media-cache-ak0.pinimg.com/236x/91/fc/f9/91fcf94c07b4841dbb9a504d942af762.jpg

thanks.

Yeah :D maybe ;)

i'm a perfectionist and that's the problem. i test my game several minutes to hours to balancing my game. and after uploading my project i tested it again and found out that i failed with balancing :D

the begin is very hard, and good so, but if you have at least 30 wood in your campfire it is to easy. i survived over 1200 seconds and then i lost my interest (200 wood in campfire at this time) ;) so i must make the enemy stronger with more wood in the campfire and that is what i learned for the next games :) ;)

Cool :) love the retro design :)

Wasn't easy, for me was the 1 hour rule only programming and designing the game. No Bug hunting, balancing, idea finding or asset importing :D

good bug hunting and test the game balance is the most important thing in development and that isn't done in one hour ;)

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This 1 Hour rule, is it meaning only the programming time or also the project setup in the engine? (Folder hierarchy or so)

i see nothing, only white circles :(