This book is beautiful. I could see it all animated within my mind's eye
the-foley-knoll-horror
Recent community posts
I hate to be shitty to up and coming projects and developers but...
The board moves way too fast, the game doesn't actually tell you how to control the game past making the board move faster, and the music sounds like I'm watching a video on sexual harassment in the workplace.
Why are you using bad AI music when there's so many royalty free music resources anyway? Kevin MacLeod ain't gonna sue you for your donos.
The broken compass is making the game completely unplayable. It doesn't even point to the base for me, it just points at the gate. I spent an entire day using a map to figure out how to get to all the malfunctioning sattellites, going to different ones for the hash codes, just for the radio tower to go out as I tried to summon the delivery drone. The drone got there late, so the day rolled over and I got yelled at for having the wrong hash codes and got fuckall for money.
I left the base at 6 AM and didn't get back until dark, used up all my gas and some of my food, and I have a measly five points to show for it. What a waste of time; I didn't even get enough money to replace the food I lost, let alone the gas.
It's good that working on your game enhanced your pixel art skills, and I hope you had fun participating, but part of the point of a jam is learning to manage your time well. Unfortunately, it sounds like perfectionism and ambition got in the way of efficiency, and the whole project got stuck as a result. I understand wanting to put out the highest quality game you can, but 10+ maps at 150x150 is a huge workload for one person, especially if you're constantly going back to rework assets.
I hope that you join us again for any future jams, and that you keep in mind that it's more about creating an early alpha of a game, rather than a fully finished product. It's great to see someone dedicated to their project, though, and I'm glad you took this opportunity to learn and create.