I think the piece was stronger because the song didn't autoplay; the use of the youtube link helped the piece lean more into the jam theme.
Also The Midnight is such a great band
Recent community posts
Really cool concept, this almost rhythm-based typing trainer centered around writing a paper or novel. the darker keys seemed like typos or something to be avoided. I wouldn't mind seeing where you take this if you decide to continue working on it.
It seems like they will post a tool that selects a random theme from the show right before the jam starts.
The podcast is from the people behind things like Car Boys and My Brother, My Brother, and Me and is about creating strange games based off of bad suggestions. Here are some links to familiarize yourself with the show:
Random Clip 1
Random Clip 2
Random Clip 3
Random Clip 4
This set is for more a natural, forest-y environment with some slightly medieval-style fantasy tiles. When made it I was thinking caves, dungeons, woods, etc etc.
What do you think this set could use?
Hello, I'm thatguynm I work full time and make games in my spare time.
I wasn't part of the last jam, but I like the idea of trying something new and helping people out with their first game jam game. I'm not quite sure what I will do; either create something in Unity or try my hand at hand-drawn animation for games.
I love games and could probably find something worthwhile in most games. I like games that let players build something that is their own, whether that's a character, item, story or experience. I love games that tell an interesting story. Some of my favorites are Deus Ex, To The Moon, Saints Row 2-4, Antichamber, LOZ: A Link To The Past, Silent Hill, Flashback, Trap Gunner, Portal, the S.T.A.L.K.E.R. series, Way of The Samurai...
I have some experience with game development and game jams, in fact most of my games are from game jams. I use Gamemaker Studio for the most part, but I've been messing with Unity a bit as well. I also made some games in Twine. My work includes:
Definitely passionate about making something interesting/different and storytelling. I'm not the best at either, but it's what drives me to keep making games.
I love the art style! The star is very art deco.
Motivation is a hard thing to keep, especially the longer you're on a project. Sometimes you have to take a break and come back to a project with fresh eyes and mind. I feel like you could make something great out of this.
I love Open Game Art. It's a fantastic resource to have when creating games. It has helped me out with a few prototypes, which would have taken a bit longer otherwise. It is wonderful that we have a website like it, giving people a free source of assets to pull from when they need, no strings attached. After I used assets from Open Game Art, I uploaded something of mine (an early version of a 2d character template I use) to pay it forward.
Originality is getting harder to find, and there is nothing wrong with having things that you can reference, use, and work from without fear of the possible repercussions. Things like Open Game Art are a fantastic source that need to be bigger than they are now.
I didn't think the two phrases communicated the same thing, but now that you mention it I can see how it does.
What do you mean by "...a detail of the game..."? are you just referring to an aspect of the game, or something in the tone, etc?
Nothing special, focusing on work mostly.
Also working on a tiny game at the moment. It's a two-player splitscreen game endless runner-type game, currently I've been calling Time of our Lives. As you can imagine it's about recreating that famous pose from the original dirty dancing movie.The idea came from a completely random discussion one day that involved Patrick Swayze and VR games.
One player is a man who runs from one side of the map to the other, avoiding various obstacles in order to reach a specific point in the level where they must leap at the other player. The other player is a man-sized grackle and must run around trying to position themselves in order to catch the other player when they leap towards them. I's still in the early stages and I may make it in Gamemaker (my original plan was to make it in unity and somehow involve ragdolls for it to become some sort of QWOP/Surgeon Simulator type game). Here is a concept piece I made out of the assets I made for it:
I also want to add more rooms to Mystery House and get a randomly generation thing going so the rooms are different each time. It would let me tell more story in a smaller game and add replay value (I assume/hope).
If you're like me and end up with free time on a train or somewhere away from the computer that could be better spent working on your project, then you may find these programs useful:
Pixly (Android) Free (donate to remove ads)
Pixly is an amazing little powerhouse app for creating sprites, tiles, backgrounds, or anything pixel art on android. It supports layers, animation, custom palettes and has a set of great tools. The developer is a cool guy who is usually quick to respond to any concerns or suggestions. You can also export scaled images and gifs as well. I've been using this for a while and so far it's been one of the best pixel art programs I've used and the best on android.
A cool thing about Pixly is that even though it saves layered and animated files in a proprietary format, if you go into the gallery on your phone these files will be available as PNGs. These PNGs will have their layers and frames separated. This works well for starting a piece on mobile, the bringing it onto the computer to finish.
It does have some quirks. It won't copy/paste anything that is the same color as the background color (easily fixed by changing the background color before copying). Undo can be funny when selections come into play, but there is a histor toolbar that lets you step through any changes made. It also has some other quirks, but overall it's a fantastic program.
Sprite Something (iOS) $4.99
Pixly isn't on iOS, but those with Apple devices do have Sprite Something. This app has many of the same features as Pixly and a great interface as well. I haven't used this one in a while so there might be better alternatives out there. It has a bit of a learning curve for some features, but it is great for making anything pixel-related. Works great on an iPad as well!
Out of the pixel art/sprite apps I've seen and used on iOS, this is one of the best.
Caustic (Windows, Mac, iOS, Android) $9.99 (Android, iOS) Free (Windows, Mac)
Caustic is a nifty audio program/app that has a bunch of features for a good price. It combines a sequencer, mixers, drum pad, vocoder, and various synths that allow you to create music, sound effects, etc. It can sound pretty artificial at times, but then again I'm a crappy musician with no training, so your results may vary.
I like it because you can customize a lot of the instruments, create presets, and the file formats are the same across devices. This lets me start something on my phone, save it to a dropbox, then tweak it on iPad.
Hello I'm Dan, or thatguynm
I work with Gamemaker and Twine (currently trying to learn Unity for some 2d & 3d projects). Most of my games are 2d pixel affairs. I Also make good pixel art and trerrible music. I also like working on physical games and currently working on prototype card game about pitching bad movies to film executives.
I'm also trying to work on something larger than a small prototype, with some luck.
It's nice to meet everyone and finally have some fantastic community features! Feel free to add me on twitter (@thatguynm)