Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jun 30, 2017 · View creator page →

Recent community posts

This game was a lot of fun to play! I liked the "chunky" pixelated art style, and the way the sound effects have a satisfying crunch to them. I also liked destroying the big baddies piece by piece, as it was a bit challenging and felt good to see them explode. This reminds me of some shoot-em-up games I used to play at a local arcade as a kid. Well done!

Happy to help! :)

It looks like your current "key down" code is as follows:

document.body.addEventListener("keydown", function(e) {

  keys[e.keyCode] = true;


If you changed the above to something like the following, you'd be able to use arrow keys without scrolling the rest of the page:

document.addEventListener("keydown", function(e) {

  keys[e.which] = true;



The key (no pun intended, ha) there is the "preventDefault()" method; this stops the input from having an effect on the rest of the page after your game has intercepted it. So in the case of using the arrow keys, it will accept the arrow keys as inputs, but will then prevent them from scrolling the rest of the page while your canvas is in focus.

Hope that helps!

It's simple but fun! I like the colors you've chosen--it's very attractive. Well done!

Suggestion: be able to move with the arrow keys.

I reached level 12 before getting stumped. I'm not very good at puzzle games, but I really liked this one! The ability to change the path for the other block is very creative. Very well done!

Difficult and frustrating... but in a good way! I had fun, thanks for making this!

Congratulations on releasing your first complete Web game!

I had a fun time playing (although I am admittedly not very good at these kinds of games). I like the graphics (the "ghost" effect trailing behind you is quite satisfying to watch) and the power-ups. The sound effects fit the aesthetic perfectly. How did you create them?

My only complaint would be that the frame-rate appears to dip every now and again. It's nothing major (lowest I saw was a drop to 52 frames instead of 60) and it didn't make the game unplayable, but it was noticeable and took me out of the experience the few times it happened.

All in all, great game!

Fun game! I like the music and visuals, and the idea to make your ammunition also be your health was pretty creative! Well done!

I encountered a small bug: when I died and pressed Z to try again, it took me to the title screen, then I pressed Z again and it immediately took me to a "Game Over" screen. I had to refresh the page to play again.