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Thanatanon

31
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3
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A member registered Jan 01, 2024 · View creator page →

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A pretty interesting idea. I quite like it.

I'm a bit sad there are no special way to score points. like multiplier for long words or maybe a timed bonus for using specific letters in the next word.

Anyway this is a chill and fun experience.

Good Job 

I'm a bit sad because this game is so well done that with a little bit more polish (and probably more time) it could have been excellent.

First it is gorgeous to look at. The designs may be simple but they are following a given aesthetic which really nails it in my opinion.

Then let's give credit to the voice actors which are, i assume, amateurs. It's not an easy thing to do and the simple fact of trying deserves praises. It's not perfect but it adds to the universe immersion. 

Now the gameplay. I'm a huge fan of Tactical-RPG games so how could i not love this game system ? It's simple and works well. The AP management is a real good idea which open a lot of possibility for both offense and defense. However it takes a moment to clearly get this due to the lack of tutorial. Especially for how (i assume) types works,there are no clear indication that Envy Attacks deal more damage on Greed enemies (i think ?).

Despite the lack of clarity and i greatly enjoyed my experience with the game.

Btw, did you really made everything yourself ? Even the music ? Because i really liked it and wished i could listen to it more.

On a side note, i suspect you left a demo level in the level pool since when you pick a Tharsis level you may encounter a zone with no enemy. 

This game feels like a rough diamond. A lot of good ideas, well defined aesthetic and style but that overall lack just a tiny bit of polish to become excellent.

Congratulations on this one.

An interesting take on the theme.

Had an enjoyable time on it even though an enemy literally spawned on me right from the start on my first run killing me right on the spot. Annoying but hey it happens.

Beyond that it's a solid entry.

A visually well done entry.

I found the gameplay a bit confusing at first, i thought the mail post turret was meant to be on the enemies path until i realized that it was throwing projectile and thus could be put on floating platforms. After a few waves you get the gist of it though. Maybe this is in part due to the game's speed, since enemies move quite fast i didn't notice the projectile travelling toward them and thought the damage was done in melee.

All in all it's a pretty good entry. Good job.

A well done and polished game.

Extremely fun and enjoyable. Kudos to the tree growing system you implemented.

Excellent job.

Excellent entry.

I was amazed by the number of levels and the amount of gameplay mechanics introduced despite the very simple and limited controls.  Art and music are great too.

Very good job on this one.

I'm deeply sorry about that. Could you please tell me on what browser you tried to play and the native resolution of your computer ?

If your computer is running on Windows, did you try the downloadable version of the game ?

A simple and enjoyable experience.

Loved the pick-n-drop system you implemented which allows you to pick multiple items. 

Despite the initial lags, it's running pretty well considering the numbers of props with physics enabled.

Good Job.

A brilliant way to use dithering to make compelling horror experiences.

Awesome work on the lighting of the game and well done using the camera flash to use as a gameplay tool. Very ingenious.

It's a bit short but a satisfying experience.

Well done.

An interesting concept with an amazing style.

Loved the game aesthetic and gameplay however i do find the auto-scrolling + perspective chosen to be a bit hard to handle at times especially considering the bullet-hell nature of the game.

Still enjoyed it quite a bit.

An interesting take on the theme.

The visuals and sound design are really good. Gameplay has a real well-thought concept.

There are a few stuff that could have been changed for better clarity, like making repurposed resumes fade out after a while or how new resumes would pop-up in front of previous one (which was a bit annoying for me at first).

All in all, a pretty good entry

A really interesting idea and concept.

Though the cut/paste mechanic can be a bit janky when dealing with small parts (like when the letters you want to cut from the newspaper are too small) which makes it impossible to drag the cut part.

Nonetheless it's fitting the theme quite well imo.

Real good game. Had a blast playing it.

I'm most impressed by the quality of the sprites and how fluid the game feels.

Good job.

Well I got absolutely no clue on why this is happening on some browser and not others. 

I'm deeply sorry you could not test the game properly ... I will learn from this for next time

Hey there. Sorry for the inconvenience.

This is a weird bug i've never encountered. Could you please provide me with some info like :

  • Web browser used
  • Native resolution of your computer screen 

Thanks.

An interesting game that suffers a bit from it's rough edges.

  • The background being not synced with the cabinets kinda confused me for a moment (I thought you could jump on them like a platform).
  • Having multiple characters kinda seems pointless due to the fact you can just spam your energy shot to destroy all obstacles.
  • QTE are a pretty good idea considering that a run rely more and more on reflex as the scroll speed increases. Maybe succeeding a QTE could have destroyed all obstacles in sight as a more rewarding action ?

It remains quite promising for a first submission.

Keep up the good work.

A pretty solid experience with some really good game design bits.

It's simple but efficient

Though, for non-WASD player such as myself (i'm on an AZERTY keyboard). Putting dash on F was a little annoying to deal with.

A little rough around the edges, but an interesting gameplay that enjoyed quite a bit.

Pretty impressive for a 1st submission

An extremely fun game.

Really loved the Hotline miami vibe in the gameplay.

Thx for the feedback !

For the camera controls i completely agree with you however i realized that a little too late during development. This game went through multiple direction, and the current version is the result from a rush in the last 3 days of the jam. Sorry about that.

I'm a little sad that i couldn't showcase all of HiddenGhillieDhu work done for the Jam. Initially this was meant to be a Kirby-like platformer where the slime would absorb power-ups to gain certain abilities. 

Mind blowing level of of work and details was put in this game.

Excellent atmosphere, animations and level design. Kudos to the environmental change and cutscenes.

A Stellar work you can be proud of. I had a really fantastic time playing it.

A really cute and fun game with a lot of good ideas.

I find the idea of putting weapons on cute little creatures pretty hilarious.

Impressive work.

A really impressive game from the level design to the care put into little details (the larvae character was a fun touch).

Incredible work on the aesthetic and the enemy AI especially, especially those Flies (It was a nightmare to deal with *sweat*) 

Here's a few observations and/or questions i had :

  • I deduced that the game would invisible wall you until you clear the current zone, which is perfectly fine but maybe adding a pointing arrow to the last remaining enemy who's not within the camera range can help feeling lost in certain situations
  • While the Fly AI impressed me, It may be a little too fast on those dodges
  • Performance-wise, the game really struggled (multiple micro-freezes) in the very beginning when it began spawning the first batch of enemies, once the number of enemies decreased the game run smoothly. Dunno if it was maybe an isolated thing. (My PC is pretty decent)

In the end, it was a really enjoyable and beautiful experience.

Well done.

Thanks a lot !

Sorry about this, it is indeed a big issue right now. I will update the game description asap to try to mitigate the problem.

The game uses 3 terminals with specific functions : 

  • The Receiver is used to communicate with the Rescue team and request information on their current position
  • The Computer holds informations about the planet and what the map icons refer to
  • The Map Terminal is where you can see the destination and guess where the team should move towards based on the information their provide you. The gear stick is there to confirm the destination to provided before giving them to the receiver (NORTH, NORTH WEST, EAST, etc)

The idea was to make a guessing game where you must guess the team position and guide it to the destination based on the interaction with the Recue Team. Which required tou to navigate back and forth between the terminals.

A really good vibe and art direction. However I feel like the whole button mashing resolution for expedition does not really help the gameplay. You seem to have designed an interesting system with the item mechanics but from a new player perspective, it feels like only the button mashing matters.

Anyway it was a good experience. Well done

Considering this is your first game jam. This is a good first project.

The game is simple with clear mechanics and runs well. Good Job

Hey there, thanks for your feedback

The initial idea was to make a something similar to guessing tabletop games like "Guess Who ?" where you must use deduction to find where the team is and guide it to where it should go. So this was done by design.

Sorry about the lack of explanation of game mechanics, we kinda rushed to be able to ship the game for the jam so it is missing a lot of quality of life features.

A really cool concept that is executed really well. Not a huge fan of the flappy frog bit but it was a cool experience.

Thanks for the feedback !

I'm curious about the crash you mentioned, was that when you interacted with the cart or simply letting go of the grabbed item ?

(1 edit)

Hey there, thx for the feedback.
This is mostly a mistake on my part where i kept a scrapped mechanic with the whole inspect mode of items. this was meant to be used later to implement a discount tag or an expiration tag on product that you could search for.  which would have affected the end results or make you lose time.

Sadly we lacked time and experience to make a proper game out of it. Will strive to do better next time