Ooops my bad, forgot my keyboard was on Azerty. The menu key should be semicolon in qwerty [ ; ]
Will update the page to notify people
Deeply sorry about that
A good game with a lot of rough edges.
The level design and puzzles are pretty solid. The sound design works really well to create the eerie vibe along the visuals. Story was cryptic enough to feel engaging.
You managed to startle me during that particular section (though it was a jump-scare so i call that cheating --"). Though i found the use of silhouette, certain camera angles and sudden sounds to be more productive to induce fear in my opinion.
It's a bit sad there are no settings available at all. The game could have used some sound volume slider and/or an option to "Toggle Sprint". It was a bit of hassle to press non-stop the key at times. (Though i can understand that it would reduce tension in certain sections)
Camera switches were sometimes really good and sometimes quite janky (due to bad placement or too many overlapping cameras in a same area) which hindered progression a bit due to poor vision. To be fair it must not have been easy to tweak all those camera angles in such short time.
Well i had a really good time on it. Good work !
I'm a bit sad because this game is so well done that with a little bit more polish (and probably more time) it could have been excellent.
First it is gorgeous to look at. The designs may be simple but they are following a given aesthetic which really nails it in my opinion.
Then let's give credit to the voice actors which are, i assume, amateurs. It's not an easy thing to do and the simple fact of trying deserves praises. It's not perfect but it adds to the universe immersion.
Now the gameplay. I'm a huge fan of Tactical-RPG games so how could i not love this game system ? It's simple and works well. The AP management is a real good idea which open a lot of possibility for both offense and defense. However it takes a moment to clearly get this due to the lack of tutorial. Especially for how (i assume) types works,there are no clear indication that Envy Attacks deal more damage on Greed enemies (i think ?).
Despite the lack of clarity and i greatly enjoyed my experience with the game.
Btw, did you really made everything yourself ? Even the music ? Because i really liked it and wished i could listen to it more.
On a side note, i suspect you left a demo level in the level pool since when you pick a Tharsis level you may encounter a zone with no enemy.
This game feels like a rough diamond. A lot of good ideas, well defined aesthetic and style but that overall lack just a tiny bit of polish to become excellent.
Congratulations on this one.
A visually well done entry.
I found the gameplay a bit confusing at first, i thought the mail post turret was meant to be on the enemies path until i realized that it was throwing projectile and thus could be put on floating platforms. After a few waves you get the gist of it though. Maybe this is in part due to the game's speed, since enemies move quite fast i didn't notice the projectile travelling toward them and thought the damage was done in melee.
All in all it's a pretty good entry. Good job.
An interesting take on the theme.
The visuals and sound design are really good. Gameplay has a real well-thought concept.
There are a few stuff that could have been changed for better clarity, like making repurposed resumes fade out after a while or how new resumes would pop-up in front of previous one (which was a bit annoying for me at first).
All in all, a pretty good entry
An interesting game that suffers a bit from it's rough edges.
It remains quite promising for a first submission.
Keep up the good work.
Thx for the feedback !
For the camera controls i completely agree with you however i realized that a little too late during development. This game went through multiple direction, and the current version is the result from a rush in the last 3 days of the jam. Sorry about that.
I'm a little sad that i couldn't showcase all of HiddenGhillieDhu work done for the Jam. Initially this was meant to be a Kirby-like platformer where the slime would absorb power-ups to gain certain abilities.
A really impressive game from the level design to the care put into little details (the larvae character was a fun touch).
Incredible work on the aesthetic and the enemy AI especially, especially those Flies (It was a nightmare to deal with *sweat*)
Here's a few observations and/or questions i had :
In the end, it was a really enjoyable and beautiful experience.
Well done.
Sorry about this, it is indeed a big issue right now. I will update the game description asap to try to mitigate the problem.
The game uses 3 terminals with specific functions :
The idea was to make a guessing game where you must guess the team position and guide it to the destination based on the interaction with the Recue Team. Which required tou to navigate back and forth between the terminals.
A really good vibe and art direction. However I feel like the whole button mashing resolution for expedition does not really help the gameplay. You seem to have designed an interesting system with the item mechanics but from a new player perspective, it feels like only the button mashing matters.
Anyway it was a good experience. Well done
Hey there, thanks for your feedback
The initial idea was to make a something similar to guessing tabletop games like "Guess Who ?" where you must use deduction to find where the team is and guide it to where it should go. So this was done by design.
Sorry about the lack of explanation of game mechanics, we kinda rushed to be able to ship the game for the jam so it is missing a lot of quality of life features.
Hey there, thx for the feedback.
This is mostly a mistake on my part where i kept a scrapped mechanic with the whole inspect mode of items. this was meant to be used later to implement a discount tag or an expiration tag on product that you could search for. which would have affected the end results or make you lose time.
Sadly we lacked time and experience to make a proper game out of it. Will strive to do better next time