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(+2)

A really impressive game from the level design to the care put into little details (the larvae character was a fun touch).

Incredible work on the aesthetic and the enemy AI especially, especially those Flies (It was a nightmare to deal with *sweat*) 

Here's a few observations and/or questions i had :

  • I deduced that the game would invisible wall you until you clear the current zone, which is perfectly fine but maybe adding a pointing arrow to the last remaining enemy who's not within the camera range can help feeling lost in certain situations
  • While the Fly AI impressed me, It may be a little too fast on those dodges
  • Performance-wise, the game really struggled (multiple micro-freezes) in the very beginning when it began spawning the first batch of enemies, once the number of enemies decreased the game run smoothly. Dunno if it was maybe an isolated thing. (My PC is pretty decent)

In the end, it was a really enjoyable and beautiful experience.

Well done.

hah yeah i figured i'd make flies as annoying as they are in life :P

you are 100% right with arenas, they lack clarity on how many enemies are left to defeat

regarding stutters: sadly it's a godot glsl thing, where the shaders are compiled on a runtime, the simplest fix would be spawning the objects that are causing the stuttering at the beggining of a game to let the materials compile. 

I just run out of time to do so 👉👈

thank you for your comment!