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hah yeah i figured i'd make flies as annoying as they are in life :P

you are 100% right with arenas, they lack clarity on how many enemies are left to defeat

regarding stutters: sadly it's a godot glsl thing, where the shaders are compiled on a runtime, the simplest fix would be spawning the objects that are causing the stuttering at the beggining of a game to let the materials compile. 

I just run out of time to do so 👉👈

thank you for your comment!