I'm glad you like it so far! Analog stick motion was considered but I found it made moving while aiming very jerky and awkward, so only the dpad is enabled. Although I could probably make this sort of thing toggleable in the options for the players that want it.
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Thanks for the feedback! I agree the portraits can look better, and you can expect them and other various assets to be polished up before release.
I had a feeling the timer might be controversial with some fans of the genre, but I'm confident it's a twist that'll make the game more interesting. It fits well with the time reversion mechanics and encourages speedrun-like tactics, like planning routes and finding shortcuts. But I agree that it shouldn't impede exploration, as long as the player knows what they're doing. The time limit of 20 minutes is certainly not set in stone, I won't know for sure until the entire world is made. It's very likely there will be difficulty settings with varying time limits as well.
What a perfect crossover idea, it was done so well. I'm surprised at the clever implementation of the zandatsu, it makes me think there's a lot of potential for this kind of mechanic in a 2D game, with some tweaking. You should seriously consider turning this into a full game with unique characters and make it your own, it would be great.
The retro midi renditions of MGR songs are so corny but awesome.
Damn good game, its controls are tight and finding secrets feels great. It's super hard and I know that's the point but some extra save points would be nice. You should add a blinky effect to hitting enemies and walls too.