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Teslion

33
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A member registered Mar 19, 2024 · View creator page →

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Average Britain experience, 10/10 for realism. 

That is truly an odd way of transportation. Can't say I wouldn't try it though. I was always a sucker for the "gotta go fast" games, and this one scratches the itch. Can be a bit frustrating when going too fast and slamming into a tree, if it ever becomes a full game I DEMAND a funny ragdoll! Otherwise amazing work, keep it up!

Okay, the quality of this one is really superb. Airport being sort of a liminal space is a theme that strikes close to home. Minigames are all very fitting thematically AND fun. The life mechanic is interesting and offers kind of a risk-reward I did not expect from a Wario-ware kind of game. Truly magnificent game, top marks for you!

Wow, not every day you see such a novel concept for a puzzle game. That was really well made, great work! Really made me scratch my head on some of those.

Honestly not sure what other people are talking about with controls. I found them really easy and familiar. I really liked the way you played into switching between dimensions after each obstacle and then really caught me lacking when it was not needed on level 2.  Serves me right to get into a rhythm, haha. A very nice platforming entry, good job!

A great room-based roguelike. The dark atmosphere and the bloody weapon design really stand out. The only criticism I would give is the good old Binding of Isaac trap of instant damage on room entry - unfortunately got hit by that more than I would like to admit. Otherwise really solid game.

The torch-like mechanic seems like a great way to work with the theme. That abandoned house sure is strange! I could certainly see the potential. Platforming felt nice and responsive. Great work!

Interesting experience. Really feel like some kind of sprint would be nice with locations that sprawling. Overall a nice little platformer.  I would recommend not to burn out on the game jams, give yourself some time to rest!

Okay, its a pretty interesting concept and I certainly had fun. The power scaling feels nice, geometric is very neat and I didn't get tired collecting exp and levelling up at all. Honestly a very nice and chill entry. The only thing I would recommend is making a web build next time. Quite a lot of people unfortunately wouldn't spend their time downloading a game during game jam. But I am personally glad I did. Keep up the good work!

I spammed space and my fish flew away off the screen while a bunch of fish and octopi just go stuck vibing on top of the float. Truly surreal experience. But I would be lying if I said that I didn't have fun with it.

I think its a real shame that people are less inclined to check out games that are download only. Honestly quite a lot of gems just can't fit on web and this one surely fits. And all of that with only three people?! Incredible, I hope this game gets much more attention. A game this solid deserves it!

No girl, why would you got to the mattress store when mattresses become alive?! Great game, was really hoping for a pacifist playthrough but unfortunately couldn't find a button to talk to the final boss instead of fighting(( Mattresses deserve to live! Great idea and very neat execution!

Glad you liked it! Thank you for stopping by!

Yeah, it seems like we really should have put an outline on those. Thank you for playing and leaving a nice comment, we appreciate it!

When bartender won't give you another round of Oily Oafs so you go and beat JoJo Rats in the sewer. Really surreal experience. 

TODO: Find name is my favourite NPC this year.

The color change mechanic was an interesting twist. And you can never go wrong with a bit of disco time! Great game, nicely done!

I was actually pondering that, but came to a conclusion that it might be too hard for the people who are not used to management games, so I felt like it was better to go a bit easier on difficulty. But hey, you can be proud of your skill! I know not all of the people who tested the game managed to do that good of a job.  Thank you for playing and your kind words!

Thank you for kind words! Yeah, I feel like just putting info in description does not give good enough info in a management game, unfortunately got cut due to time constraints. Will be the first thing we add after jam is over, for sure. And highlighting tasks is a great idea as well! Thank you for the feedback, glad you enjoyed the game.

That was very impressive. A very solid tower defense (is it still tower defense if its units, not towers? King-is-Watching-like?). Meta progression was a nice surprise, its nice to have those in a roguelite game. I do feel a bit weird about not letting you build resource production buildings until you get a blueprint for a building that utilizes the resource. Made me do a double take when I picked iron forge early on. I do believe early runs tilt a bit towards just picking unit upgrades, because searching for all the parts for a better unit to fill your population limit can be much harder. Overall, really enjoyed it, great work!

Thank you for nice comment, we are glad you liked it. Yes, FTL was a big inspiration for the concept, it is still one of my favourite games. And the visual part is heavily inspired by The Final Station.  

Visual identity was a bit of a downside-turned-upside, my gf is more into traditional art and I wanted to do pixel art, so we had a compromise, I mean, with a theme like this it fits. And gameplay, man, the amount of content we had to cut, makes my designer heart weep, but such is the nature of a game jam I suppose!

Godot really is great, hope we work more with it soon!

Great music choice and very solid controls, well done. All around great project, can't wait to see it go further!

Okay, this is truly an amazing concept. After a couple of tries you really get into the rhythm of switching sides and grinding walls towards new PB. Amazing! Having your PB ghost is a great touch, makes replaying levels that much more addicting. 

Very cute game. Visuals are outstanding, big props to the artist!

Hey there! Glad you liked our game! The max speed is hardcoded to 2k, but its made in a way that it becomes wayyy harder to accelerate when going full speed ahead (you surely noticed that!), so I am not even sure you can manage to get there without dying.

For a solo dev and first game jam experience its very solid (just like that poop!). Would be nice to have controls listed somewhere in the description. Only found out you can shoot at the boss fight, haha! Overall a very nice and cohesive platformer with, dare I say, metroidvania elements. Good job and keep it up!

Honestly I am not sure what I expected, but surely not a boss fight of really enormous proportions! Design of attack and theme are amazing and it all comes together so well with that epic soundtrack! And also voice acting? Top notch. Really well done.

If I had to add some criticism though, that would be telegraphing of barrel attacks. Every other attack is telegraphed beautifully, from drills getting stuck in the floor to paint preparing to explode, but the barrels did get me completely out of the blue a couple of times. Other than that, truly magnificent.

The only thing I would change is more games of course. I know its a game jam, but seeing the art really makes you want to see more of it! Also, gotta press to freak, man.

Great concept, props for the idea, sounds very interesting to me. As others already said, the fact that there are unblockable projectiles (doesn't really matter where they come from) is a bit sad, cause you can't do anything about them. And while different attacks are cool, I really didn't see a reason to use anything other than easily controlled minigun, cause anything instantly dies to it anyway. 

This certainly was a game. Was expecting a bit of Stanley Parable angle, but still cool nonetheless.

Had incredible time with this one. Honestly doesn't feel like a game jam game at all, it is incredibly solid. Theme direction is very strong and captivating, flavor texts really manage to tell a story! The only issue I had is some text being weird (Riveting card does not have enough space for text and I still don't get how to use it), as well as I might be tripping, but game just gets stuck on 4/5 days? I could have sworn I completed quest on it already, but it didn't move. Anyway, so far this is THE best thing I played this jam. Kudos to the team!

Captivating puzzle game. Feels like a solid, self-contained experience. Atmosphere and visuals are top notch.

An interesting take on the theme. Unfortunately it does feel like beatmaps are going against the beat (no sync), so its hard to get a good score by following the beat. It is made worse by the fact that flying in directions are not the best visual representation on when to hit the note, as they visually block the outline. Still a great play, I really enjoyed the music and trippy theme.

Where game T_T