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termegus

44
Posts
6
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39
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A member registered Jul 09, 2023 · View creator page →

Creator of

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Couldn't understand how to automate things properly so I was constantly moving conveyor belts around with items on them to complete the goal. 

Great vibes, however there is too much clicking in the game, the autoclick was pretty  meh. The metagame starts too late and the bonuses it provides don't speed the game up that much (I picked up chain reaction and +5 click speed), this makes it not worth replaying from the start. Upgrading the field isn't worth it either because even with full tree upgraded I still can't pick up all the vegetables anyway :(

It was so cool, I wish you made more games :(

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For me the issue with descriptions is that when you are looking for what an upgrade does, the description gets in the way, it's not that the "flavor" descriptions are redundant but I just wish they have been implemented in a different way that doesn't intrude with me trying to learn the game. Btw, I enabled text outlines and it's much better to tell stuff apart now, though why wouldn't the locked upgrades start appearing as you well... unlock them

I really wanted to play that game but the UI was horrible... I couldn't understand what each upgrade does because of: 1. long descriptions that don't provide much value to me as a player 2. Lack of visual elements, most stuff i've seen is text based only, some sort of icons or other cues would have helped tremendously. 3. Locked upgrades visually mix in with the unlocked ones

I've attempted to make a game with the similar idea a couple months ago but failed miserably... It's so nice and refreshing to see it made by a person who knows how to turn raw ideas into something playable.

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It's polished and satisfying, however there are some frustrating parts that really drag it down. The biggest one for me is how fights can go on forever without any progress on either side. At first, I just threw all the caps I had without thinking much, wondering why that wouldn’t be the best move - and somehow, I won the first two matches doing exactly that (taking a really long time). After a bit, I found out the enemy can flip your face-up caps, which was cool, now I started throwing caps in batches. Then it occurred to me that I had no idea what is the condition for evaluating caps abilities on the board - is it the number of throws, or the total caps on the board? I really had no clue. There are some readability problems too, like the colors - it’s hard to tell what color a cap is just by looking, especially because the background and characters don’t help at all. Another confusing thing is figuring out who’s attacking who in each turn and for how much.

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I've seen this game so many times on the main page but when I decided to take a look at it after a while - I learned that it doesn't have any ratings whatsoever and that It came out in 2023 👀  (I thought it was made for the Ludum Dare 57)

Great vibes and a really well layered narrative

Great game! The only thing I would note is that it's a bit annoying to wait before the tween ends to walk a tile, so either tween cancellation or input buffering would be a good idea:)

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I've reached around 70 points but my username (Termegus) doesn't seem to have appeared in the leaderboards :(

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The game has turned out pretty great actually, especially minding how much you had to go through to finish it.

Congratz! Cant wait to play the demo. Perhaps one day I too might get to release something there :)

Anyway glad you're back on track with your awesome games :)

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Kinda difficult to figure out the heads movements

Amazing game, I wish sounds wouldn't break...

Hello. I want to thank you for putting in the effort into making this game. You've done a great job with the visuals and gamefeel along with creating clear and readable image. I also really liked the mechanic with bosses dropping upgrades that are both positive and negative at the same time. Now, I find it needed to discuss a number of issues I felt as a player that you might have missed as the designer. First of all – the bullet patterns felt kind of too basic I would personally focus more on that aspect as it’s the most important thing in the genre, if you want to improve I would suggest you check out games like Star of Providence - Star of Providence and ZeroRanger - Zero Ranger as they have really cool and unique bullet patterns you could benefit from studying. Next, the most optimal strategy on countering the enemies is circling around them, this gets really stale when you play for more than 5 minutes. Another point is that the choices you make don’t really matter, no matter what you choose – you get stronger and the choices don’t change how you play making replaying not as interesting as it could have been. Last issue I encountered was that the sounds became unbearable with the stuttering on a 4 minute or so mark (i use Firefox). I apologise in case I was too harsh with my feedback but this is only for you to learn what may have been done wrong, to know what areas you should be improving to become better. Good luck on your next game!

Well there were was a tedious moment with getting the thing in the cage, when I was playing I would be wanting monster to follow the food where I throw it, unfortunately the current way of doing that makes you take unavoidable damage which would be fatal if I was low on health. The game took me 3 tries as far as I remember

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Enjoyed the game a lot and the themes it touches upon. Though I have a couple of things to say - at first it wasn't particularly clear which button had to be pressed to interact with objects (I could have missed those notes) and I was slightly frustrated with how long the monster fight took, replaying it wasn't particularly fun. Although overall i really liked it :)

Materpiece

Excellent game!

As always pure fire🔥 Just wish it was longer

Well, i guess i am 🥬 now...

Sup, Zichemerr

Absolutely loved the game, thanks!

Cool game, the controls were tricky to get into but the risk-reward system with upgrades sold it for me

Nice snake sounds xDD

For some reason some actions become swapped. I wanted to heal and instead weaked myself (happened numerous times), this is probably caused by the chip upgrades. Otherwise pretty cool game

Thanks for playing, hope you enjoyed it xD

Could be a good game if the character control wasnt sliding...

Absolutely impressive visuals, wish i could learn to do something like this!

Truly outstanding visuals and audio!

Insane levels of polish compared to the first version, so cool!

Thank you a lot!

Enjoyed the game a lot, thanks!

Liked the graphics

Amazing concept and more amazing implementation

Well done