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TeoCPerfectForm

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A member registered Jan 06, 2024 · View creator page →

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I'm going to paste my comment on discord here lel

I like how the later music chosen feels in line with the looping mechanic gimmick, i always imagined that its the dj screeching and reversing the disc everytime that happend (probably intentional) so maybe some subtle screetching sound effect could happen whenever it loops, though idk if that'll be annoying or not

Also, the last two songs absolutely destroyed me, probably the combination of the notes coming horizontally instead of vertically, the different note speed of each line (due to how the logic of rotating a point on a disc work), and skill issue.

i wonder if it would be better if the colour coding was done similar to notitg's (the type of note) rather than depending on the lines, because i struggled determining the timing of the notes more than i am distinguishing which note came from which lane

Let's go gambling!!!!!!

that's fair yeah, good tank controls are hard to make right from my experience

didnt expect a 3d game like this lmao, pretty fun for what it is

For what it is, its a pretty cool concept, though right now there's a cheese you could do where you could "paint" as mcuch of the level to replay it easier. If you ever revisit this again, you could prevent that by having a replay of your previous run occur and force the player to be in a given radius around the player, if they go too far out of it, you have to restart

Nice game! its usually a hit or miss for me when im playing games with tank controls but i really love how swift driving around here was. A shame that there's no new content on later days so it gets repetitive after a while

Pretty cool concept! suprisingly fun to race against your self but with a better car, although there should be something to prevent you from stalling for time between races, then again, i cant think of a non contrived way of doing that

funi

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Pretty neat game for what it offers, though i think its a bit of a stretch for the gmtk theme lel, but hey i suppose it counts

Short and sweet! concept is really unique and i can see it be developed as a sort of puzzle platformer where you have to think of the order of seasons where you could pass through. only downside is having to wait for the seasons to change ruins the flow a bit, so having a fast forward button could help immensely

cool idea of interpreting the theme this way, was surprised of the tank controls, it isnt inherently bad but it does feel really slippery that i had to stop and move slowly just so i can control how i move. despite all of that its a pretty neat game

not my kind of game, but pretty enjoyable, reminds me of those old retro games because of the artstyle

Reminded me of rhythm heaven when i looked at the thumbnail, very nice game!

I hope you learned a lot from making this game!

awesome stuff! only feedback i can give is to make the ui more clearer so iys easier to count the circles you got especially at the final level

Very nice micro management game, yeah the only issue (like what others have said) is the possibility of getting softlocked and the player isnt warned of the possibility nor the danger of it

you could either balance the game to have a loss state before running out of oil or work an alternate way to get oil that doesnt involve mining it

Awesome entry! allowing yourself to feel powerful but is still balanced properly. Only feedback i can give is to have more impact when spawning drones and hitting enemies - just to make it more satisfying and make you feel even more powerful

for spawning the drones, having an unique sfx play when you spawn each drone would be nice and for the hitting enemies part, maybe having a subtle flash can help


I hope you learned a lot from making this project!

Concept is promising, though im not sure if this is just me but im having trouble aiming my ammos after i switch between them, they'd bug out and not respond to my mouse clicks 90% of the time

Despite how short it is, it's genuinely really fun to blast through and i grinned the whole way through

I found it.

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1 < 3 10-X

Mlem~

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The Armory is called "Training Room" in-game and it's there to test weapons you unlock from the Dog's Arsenal Training side story with infinite energy. Unfortunately, you can't pick your own weapons as it is predetermined from the start of the level because of BiY limitations.

The Training Room was a byproduct of me brainstorming with weapon ideas during development, but I thought it'd be neat to make it playable.