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(+2)

cool idea of interpreting the theme this way, was surprised of the tank controls, it isnt inherently bad but it does feel really slippery that i had to stop and move slowly just so i can control how i move. despite all of that its a pretty neat game

Thank you for the feedback!

The movement is something we struggled with quite a lot actually.

We found some ways to make it less slippery, but all of them also would cause you to also become really slow. This felt like the best balance we could find before the deadline, but it could still use some tweaking indeed.

that's fair yeah, good tank controls are hard to make right from my experience