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For what it is, its a pretty cool concept, though right now there's a cheese you could do where you could "paint" as mcuch of the level to replay it easier. If you ever revisit this again, you could prevent that by having a replay of your previous run occur and force the player to be in a given radius around the player, if they go too far out of it, you have to restart

This is actually intentional-ish, you're meant to complete it as fast as you can, but you have the option to take it slow just to get to the end for the first time. This solution is really lazy though, and I could've done better.