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Tenma

21
Posts
1
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74
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A member registered Aug 29, 2017 · View creator page →

Creator of

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did you made the 3d models? I love em!

which runtime it's required then?

i'm having some issues with GML Live, I get this error: 

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

Variable <unknown_object>.seqtextkey_bottom(100116, -2147483648) not set before reading it.

 at gml_Script_live_preinit_init_consts (line 71) -        l_gmlConstValues = [undefined, pointer_invalid, pointer_null, path_action_stop, path_action_restart, path_action_continue, path_action_reverse, pi, NaN, infinity, GM_build_date, GM_version, GM_runtime_version, timezone_local, timezone_utc, gamespeed_fps,

############################################################################################

gml_Script_live_preinit_init_consts (line 71)

gml_Script_live_preinit_api (line 378) -               live_preinit_init_consts();

gml_GlobalScript_GMLive (line 2069) -        live_preinit_api();

what an amazing game, I'm loving the progress so far and I hope to see more, i'll be sure to keep checking

awesome! I was waiting to see more from this game!

nice! right in my birthday hahaha!

what a fantastic game, but my biggest gripes are the controls when it comes to jumping...it's almost as if it locked me only upside making it hard for me to jump ahead

wow, this is an amazing game, quite fun to play with, specially the tomahawk mechanic, I hope it gets a sequel or more

it looks neat, my only complaint it's the feedback for damage, I didn't noticed once that I was losing hearts, maybe a better damage feedback would be good

this is a solid game that I've definitely love to play, Very good job! I look forward to any new creations!

this is an amazing yet short game, it has everything to keep you entertained for a while, it definitely shows the ammount of care and love the developer put on it, it left me wanting for more specially regarding the lore and Vrik's Character, gameplay wise it's also pretty fun and feels nice to control Vrik, my only complaint would the second area which can feel unfair at certain parts, specially regarding the flying skulls which have little to no warning about their shots, Overall, a great experience and a good game to play, I hope the developer has more planned  because this game surely shows a lot of potential.

this is quite, but it needs a lot of polishing, so far, the hammerhead level it's the most complete of the tree, having enemies around and being kinda fun to play around, i must say the controls need a bit of polishing, mostly the camera and jumping, I hope you plan to fix the jumping animation as it looks kinda weird to just have the dragon jump  without one, as well damage and death ones, good job

this is an amazing Engine, I was working on mine as well, but yours got a lot, definitely gonna use it to complement mine, if you don't mind

you got the potential of a nice gamejam game in here, the problem however are the controls and the difficulty, plus the music kinda makes me want to sleep, I suggest you to work on them and polish them, another thing would be tweaking the difficulty a little, reaching the moving platforms it's a pain because of the controls

this   is awesome pal, I love how it is looking!

Well I hope we do keep contact after this, if you have any other projects in mind, I hope to see them soon, I think you really have potential, but you also could expand your horizons a little, if you can make a visual novel, you could always try more genres, after all, the furry fandom seems to be stagnant on visual novels only, maybe you can make the difference later, but who knows, c: also I think your characters are indeed cute, lol. 

(1 edit)

Okay Let me reply to all your points

"Let me stop you for a bit there: this is not a harem" Never said it was, just said, it's oversaturated and if you wish to keep going there, go ahead but you're going to need to make it MORE engaging, other than just putting animations and expecting people to play it like that.

"My intention isn't really amusing anyone but myself" that's great, it's definitely nice to be a developer who also amuses himself, but think about your possible target audience, you think they will think about that? remember what's amusing to you, it's not neccessarily amusing to anyone else.

"The highlight of this game for me is its superb voice acting" Good, that's great and nice to be proud of it, but don't just have ONE thing be the highlight, specially something like voice acting, in order for voice acting to matter even more is to make the story engaging and gameplay engaging to in the case of Games. "My story is just that, a story. And very focused on being a story from minute 1. If you wish for more interactive visual novels, there's a huge range from something more novel-like such as Telltale's work, or something more heavy on gameplay such as Bioware's games. If you want it to be specifically furry, may I suggest Stories: Path of Destinies? It was really good and imaginative!" Aaaand here is your problem, I know, your game it's free, that's cool, but still you need criticism, like everyone else, you're a game developer like me, or like a lot of people around this web, saying

"My story is good for 1 minute" just makes me think you're very sensitive to criticism, even if it's a 1 minute story, put all of your effort to make it matter and impact the player, again, just make a visual novel with voice acting and random expressions, isn't engaging enough, you need to put a little more effort into it.

"But basing most of your review on "I get bored reading, make it more amusing" is complaining about something that simply isn't suited to your tastes nor targeted at you as a potential demographic."

Here is an Advice Marketing wise, don't ever scare your customers away like that or tell them "it's not for you", NO, Criticism Matters a lot, again, you're a game developer, you need to learn to listen to complaints and see what you can do next time, otherwise, scaring away potential customers will make it hard for you to sell games when you actually need to sell a game, maybe you're a hobby developer, and that's great but even if you're a hobby developer, you still need to apply this to you, there is a Difference between a Hater and a Customer who tried the product and it's trying to help you to make it better.

In Short: What I meant was, you've got potential, but DO IT better, ever heard the saying "execution matters" ? here it is, you need better execution, you want to make a visual novel? Great, but make it more engaging, don't throw me the "It's just for me" because, that's a mentality that kills Game development, you need to develop for YOU and YOUR CUSTOMERS, if a Customer tells you something, try to listen, don't shield yourself like that, sorry for the big response, but really, I love the Furry fandom, and when I meet Furry game developers, you gonna bet I do my best to criticize them, so they can make a GREAT job, you have a potential as seen by the story and VA, all you need, it's to execute it better and don't go into "Klace mode" of "It's because i made it for myself, i'm great" go for a much better aim, sorry if I sounded rude at first, but yeah, that's what I meant.

(1 edit)

To be honest...I don't think this is even worth all the time, considering I get bored by reading a lot, Yeah I understand it's a "Visual novel" but seriously, I think this has just came as generic and boring as most Furry "Visual novels" available on furaffinity, I do wish to see more Furry projects and games, but honestly, if you want to make something more relatable and less boring, try to NOT make another Furry visual novel, it's already oversaturated with Harem games and even so, it doesn't offers a big incentive for players to get engaged, I'm not telling you to stop being a game developer, but you should probably try something else that is not a visual novel to keep your players engaged on it, otherwise it will become yet another generic  visual novel, Story in games is important, but so is gameplay, and the gameplay here is just...read and choose, you should Aim for something more interactive for players

I like the concept of playing as a "Good Werewolf" and it's cool to see it in execution, but even then, I think you should improve a lot, this one haves lots of potential but running around the city and not being abble to do anything it's kinda...boring, you should try adding more to this game, like Maybe a few enemies and a health bar? it's a good werewolf so I don't think everybody will like him, I see already "No werewolf allowed" Signs, why not try to make openly hostile enemies from that concept? you've got a nice concept in here, you need to work it more, I love werewolves

(1 edit)

okay, I like the idea of playng as a wolf,it's extremely welcome, the problem however...it's how confusing the game is, I have no idea what to do, the other wolf keeps killing me in one hit which it's frustrating as heck, I can't jump, dodge or anything to avoid that, if I keep walking to the fireplace, I also die, so what I am suppossed to do? in my opinion, don't give up, this game haves potential, but do something more intuitive, try adding a jump button or an attack button, Don't make the wolf a one hit point wonder, you should try adding a life meter and maybe mercy invulnerability if you don't want to frustrate your player base, and yes I knew about the shooting button, but ...unless you told me I wouldn't have knew about it.