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telif

67
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1
Topics
22
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A member registered Nov 13, 2020 · View creator page →

Creator of

Recent community posts

Hello, what is the license on this and your other assets?

Played and rated!

Thank you!!

Thank you so much!! I will play your game and leave a rating when I have time!

Thank you so much! I hope I can update the game in the future with more content!

Thank you so much!!!

Thank you so much for the footage! It's great feedback for me to watch someone play through the game.

Thank you!! I tried to make the atmosphere feel cozy and I agree that it worked pretty well.

Pretty complex game, but very original! Integrating Conway's game of life is an awesome idea. The graphics give me flash game vibes which I love!

Really like the game! Immaculate nostalgic vibes with the Gameboy style and calm music!

Thank  you so much!! 

Thank you!!

Thank you so much!!

Thank you for playing!

Thank you!! Getting the lighting to work properly was a bit tricky, but it turned out well at the end!

Thank you so much!

Thank you so much for the nice words! I hope I can turn this into a full-length game in the future!

These really feel like the Risk of Rain 2 soundtrack. I love it!

Thank you so much!! ❤️

Thank you so much!! ❤️ I've tried to make the choice mechanic satisfying and tried to make it feel like your choices matter. I might work on the game more after the jam!

Thank you so much for playing! ❤️ Glad I got you with the Slickroll haha

Thank you! ❤️ My goal was to make the selection as satisfying as possible, and I tried to make it feel like your selections matter.

The VFX work is awesome! You've made great use of particles and effects, I love it! The gameplay loop reminds me of a survivors-like I played on PICO-8.

Thank you so much for playing!❤️

I tried to give the game an eerie atmosphere that makes us seem powerful, but not fully in control, if that makes sense. I think it worked out well!
The characters are awesome! Big shout out to chierit for the character assets.
I totally agree with you on the music, it should be less repetitive. I didn't have much time, that's why I couldn't extend it.
The ending could also be extended and multiple endings could be added depending on how many people you were able to help, the sky is the limit!

Thank you so much!! ❤️ Doggy and Doggeta are cutee

Thank you so much for playing!❤️ That's a good score if I do say so myself 

Thank you!!❤️

Thank you for playing!!❤️

Hahah, thank you for playing!❤️

Thank you for playing!❤️

Thank youu! ❤️

Thank you so much!!❤️

Thank you so much for playing! ❤️ I agree, the music is just a bit repetitive and loud. The reason for that is I just didn't have much time.

(SlickRoll was one of the first things I added to the game haha)

Thank you! ❤️ I used a combination of linear and "bounce" tween for the camera.

Thank you for playing! ❤️ It would be interesting to see what everyone chooses and why they choose it while playing the game.

Thank you so much!! ❤️

Thank you so much for the kind words! ❤️ I agree with you, the sprites are lovely. There are some great hidden gems out there.

Thank you!! ❤️

Hello! I love the demo of this asset and I am very interested in it.

I have a question: Is it possible to randomly pick levels and make the user play them (like the Endless modes in Mario Maker)? Is it easy to implement this functionality (and remove the all levels list)?

Also, is the GDevelop Asset Store and itch.io version any different?

Thanks!

I love the Portal-esque aesthetic and humor too. The death messages were one of the first things that I thought of in development haha

I totally agree that the abilities can be unbalanced. For example, the "Light" modifier is quite strong compared to the other ones. And the "Heavy" modifier is not good for a lot of places. (But believe me, it was worse, you used to have a "Slow" modifier and a "None" ability, I removed them haha)

The game was not really intended to be a "rage game", but it somehow kinda turned into one.

Giving more than one path to continue seems like an interesting idea! I might explore that idea in the future.

The bodies having physics was intended too. For example you could pile them up and make a big area to jump on. But that also made it harder on some other places.

Thank you so much for playing and thank you for your feedback!!