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telif

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A member registered Nov 13, 2020 · View creator page →

Creator of

Recent community posts

I love the Portal-esque aesthetic and humor too. The death messages were one of the first things that I thought of in development haha

I totally agree that the abilities can be unbalanced. For example, the "Light" modifier is quite strong compared to the other ones. And the "Heavy" modifier is not good for a lot of places. (But believe me, it was worse, you used to have a "Slow" modifier and a "None" ability, I removed them haha)

The game was not really intended to be a "rage game", but it somehow kinda turned into one.

Giving more than one path to continue seems like an interesting idea! I might explore that idea in the future.

The bodies having physics was intended too. For example you could pile them up and make a big area to jump on. But that also made it harder on some other places.

Thank you so much for playing and thank you for your feedback!!

That might not be a glitch - The SuperJump and Diver abilities are not the same. The Diver ability is intended to dive into the ground, then jump back on it. I understand how it might look like a glitch though. 

Thank you so much for playing!

Thank you so much! The Loop Labs Programmable Robot™ is very cool and cute indeed.

Thank you!! You so cool too

Thank you for playing! The Diver ability is intended to dive through the ground, then jump back on. So that probably was not a glitch! The SuperJump ability on the other hand, just jumps high on ground. I think it might not be well explained in-game so it may seem like a glitch. Thanks for the feedback!

Thank you for playing!

Thank you so much for playing! It was hard to pull it off on time but it was worth it!

Thank you so much! I had a lot of fun writing those messages haha

Thank you! I might continue development on mobile depending on the Jam results. The reason for using the arrow keys for movement was the requirement of a down key. Thank you for playing!

Thank you so much! The idea for the enemies was that you can ground pound on every enemy except the Bird which is flying, and the little demon enemy which has horns that hurt you so you cannot jump on it. Thank you for playing!

Thank you so much for playing!

shotgun girl

Yeahh, I added the leaderboard like in the last hour or so, and the game over screen was fine until that. After adding the leaderboard it was fine in testing, but there was a huge oversight on my part that caused it to overlap with everything lol. As for the particles, I was gonna polish them too but I really had no time left, due to some personal time constraints. Thank you so much for playing!

It seems that you currently are! Thank you for playing!

Thank you for the feedback! That's quite a good idea actually, if I continue developing the game in the future, I'll try your idea and see if it works. Thanks for playing!

Thank you! Yes, I wanted the game be simple enough so that it can be played on Mobile as well. Thank you again for playing!

hahaaha, never thought about it as screaming. thank you for playing!

Thank you so much! Yeah, my number one priority was to make the movement satisfying enough with simple controls. I just wish I had more time to polish everything. I might expand on this and maybe drop it on Android, depending on the Jam results. Thank you again for playing!

I absolutely LOVE the concept. It's really fun, browsing through the endless possibilities that probably wouldn't be made elsewhere. I'd love to see updates on this. Keep up the great stuff!

Hello! I just released my first ever asset pack!

15x15 Pixel Style Keyboard Keys, in 21 colors. In full spritesheets, or each key as it's own file, presplit.

Has 3 states for each key (unpressed, halfway, pressed).

It will also get updates over time (like new exciting colors!)

It's on a %50 launch sale now! You can check it out here!

I'd really appreciate any feedback on the assets, the page design or the price, since it's my first asset pack I made!

Quite a cool game! Really cool idea, and really well done for 48 hours. Graphically impressive too. Also, the combine animation feels really satisfying! My only complaints: The click sound can get annoying when you click too fast. And, an undo option would be really nice for impatient people like me, instead of fully restarting the board. Otherwise, really well done!

I'm kinda busy right now, but I intend on playing and rating some games later today or tomorrow, I'll be sure to check yours out too!

Thank you! The concept was to press a key to snap to a near target first, but I thought that would be boring and implemented a gun mechanic instead. And it turned out quite well! I might turn it into a full game in the future.

Thank you so much! I didn't expect the mechanics to be liked that much! I think maybe I could make it even more satisfying with some post processing effects and such in the future :)

Thank you! Yeah, I agree with the end of the levels being not clear enough. But I don't quite understand your second suggestion, can you explain it a bit more?

Thank you! Yeah, I thought I limited the length bullets can go but apparently I did not, so you can attach to objects really far away. But it's quite fun when it happens!

Thank youu! I'm so glad you had fun :)

Thank you so much! I'm surprised I managed to get the mechanics working in such a short time (i only had 12 hours), but still, it was rushed, especially the levels. I might add some new mechanics and improve the levels and turn it into a full release in the future.