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We’re excited to reveal the Optional Theme for Wasteland 02 Jam:
📻 Radio Communications
🔹 Important reminder
The Optional Theme is completely optional. You are not required to follow it to take part in the jam.
However, games that meaningfully integrate the Optional Theme will receive extra consideration during the final voting phase, as it will be used as one of the evaluation criteria.
🔹 What does “Radio Communications” mean?
The theme is intentionally open to interpretation. It can be explored in many different ways, including but not limited to:
📡 Gameplay mechanics
Using radios, signals, frequencies, interference, jamming, or tuning as core mechanics.
🗣️ Narrative & worldbuilding
Storytelling through radio transmissions, distress calls, intercepted messages, numbers stations, or fragmented broadcasts from the wasteland.
🎧 Audio & atmosphere
Static noise, distorted voices, signal loss, emergency broadcasts, or music transmitted through old radios to build tension and immersion.
🧠 Conceptual or symbolic use
Communication across distance, isolation, misinformation, broken signals, or the idea of voices surviving in a dead world.
You can interpret the theme literally or abstractly, in a minimal or central role — how deep you go is entirely up to you.
We’re looking forward to hearing your signals echo through the wasteland ☢️📻📡

Join: https://itch.io/jam/prizes-wasteland-jam-02
Discord: https://discord.gg/dFCtyK8UmH
Join Wasteland Jam 02, the second edition of this post-apocalyptic game jam hosted by TekEngine Audio Tools & Plasmator Games. Create a short game, interactive experience, narrative project, or experimental piece inspired by desolate environments, abandoned technology, haunted zones, and broken worlds. The mood is gritty, atmospheric, and rooted in survival in a hostile wasteland.

Post-apocalypse — collapsed infrastructure, forgotten labs, dust storms, anomalies, dying machines. A Special Item/Theme will be announced and offers bonus points in community voting if used creatively, though it is optional.
What You Can Make: • Terminal-based survival logs or text adventures • Short narrative or exploration games • Atmospheric audio or visual experiences • Top-down or first-person wasteland prototypes • Experimental formats that evoke desolation and decay

• Solo devs and teams are welcome
• Any engine or framework accepted
• Asset reuse and AI tools allowed with proper credit
• No NSFW or hateful content
• Projects must be new or substantially developed during the jam
• Post-apocalyptic theme must be clearly present
Judging Criteria (Community Voting): Atmosphere, visual identity, sound design, UI/UX, gameplay or narrative, and creative use of the Special Item/Theme.
Submission Notes: One entry per participant or team. Short and focused works (roughly 1–20 minutes) are strongly encouraged.
Join: Submissions open January 29, 2026 – February 5, 2026.

The top 3 games will win a surprise pack from Pizza Doggy, and an audio tool by the host

Voting period for the theme has started! Vote here: https://discord.com/channels/1340677127699304550/1451578036813041778/1463889039185940511
Theme: Duality
The theme Duality invites participants to explore the concept of two complementary, opposing, or interconnected forces and the dynamic tension between them. Duality can be expressed through contrast or harmony, balance or conflict, convergence or divergence. This theme asks teams to think beyond surface-level interpretations and consider how paired ideas can define, challenge, or transform one another within an interactive experience or musical narrative.
At its core, Duality embodies two sides of a whole. This can manifest in a wide range of creative decisions — from narrative structures that hinge on conflicting motivations or mirrored perspectives, to gameplay mechanics that balance light and dark, order and chaos, sound and silence. In music and sound design, duality might be conveyed through the interplay of contrasting sonic textures, rhythmic counterpoints, or thematic motifs that evolve in response to gameplay states.
Participants are encouraged to embed the spirit of Duality into both gameplay mechanics and audio design, establishing meaningful relationships between opposing or complementary elements. Examples include, but are not limited to:
Contrasting Gameplay Forces: e.g., good vs. evil, calm vs. chaos, freedom vs. restriction.
Paired Systems or Mechanics: e.g., two characters with opposing abilities, dual-world switching, resource systems that balance risk and reward.
Audio Dualities: e.g., harmonic tension and resolution, ambient vs. rhythmic layers, juxtaposition of organic and synthetic soundscapes.
Narrative or Thematic Duality: stories of reflection, mirrored identities, cause and effect, or conflict and reconciliation.
Duality is not limited to a single interpretation. Creativity, nuance, and the integration of this theme into the heart of your project are what make your concept compelling. Whether your entry explores symmetry and balance or embraces dichotomy and contrast, we encourage thoughtful, expressive use of Duality in both gameplay and sound to create a cohesive and evocative experience.
Sorry, don't really know why this is happening. Here is the new link: https://discord.gg/s5m6Br5N4y
The theme for the third edition of Music Composer Jam has been officially revealed:
⚔️ BOSS FIGHT ⚔️
Your goal is to compose one original track inspired by an intense boss encounter.
Think epic tension, powerful motifs, dramatic builds, dark atmospheres, or frantic energy — interpret the theme in your own musical style.
Any genre is welcome:
ambient, orchestral, electronic, chiptune, hybrid, experimental, and more.
More details, rules, and deadlines are available on the jam page.
We can’t wait to hear your take on Boss Fight.
Good luck, and happy composing.
Congratulations on winning Music Composer Jam #02! Please contact me on Discord or via email at liuterialimandri@gmail.com so I can send you your prize.
Great work, and congratulations again!
Congratulations on winning Music Composer Jam #02! Please contact me on Discord or via email at liuterialimandri@gmail.com so I can send you your prize.
Great work, and congratulations again!
Congratulations on winning Music Composer Jam #02! Please contact me on Discord or via email at liuterialimandri@gmail.com so I can send you your prize.
Great work, and congratulations again!
Hi! I've released GLACIER, a professional audio tool focused on the creation of cold, evolving textures, drones, and atmospheric sound layers.
👉 https://tekengine-audio.itch.io/glacier
YouTube demo: https://youtu.be/fTgIqa7FQQI?si=dnM3hVSx35TXImMU
It provides a controlled environment for generating static and slowly modulated sound material suitable for cinematic scoring, ambient music, game audio, and experimental sound design.

The tool emphasizes texture shaping, timbral evolution, and long-form sound generation, allowing users to design pads, backgrounds, and soundscapes with minimal setup and a streamlined workflow.
GLACIER is intended as a sound source and texture generator rather than a traditional musical instrument, making it ideal for layering, underscore, and environmental audio design.



























