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Tejty

44
Posts
4
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A member registered Aug 25, 2025 · View creator page →

Creator of

Recent community posts

The core of it is the mechanic from SUPERHOT. Time slows down when you don't move. I know about object pooling, but we were happy to make the game work at all in the given time. 

Cool puzzle game. Though the levels feel a little bit repetitive. I think there is much more potential in there than you have used. But for a jam game, very good job!

Is it weird that this was fun?

Fun idea and nice art, but the movement of the shopping cart feels too heavy and out of control. Also my dept counter got stuck at a specific value and wouldn't go lower than that

Sooo fun. Painting under 60 seconds really wakes up the creativity!

Really cool concept! Sometimes I got lost a bit in the levels, but otherwise I enjoyed it a lot!

Oh, that looked more like a tape than a note. I didn't realize at all it was interactable...

I got this assigned in the review swap, but unfortunately for you I'm on linux so I can't play your game :(

Interesting gameplay. Though I couldn't even get through the first level. Is there something I missed?

The art is very basic, so at first I though there was not really any game. But turned out as a pretty interesting puzzle.

Good game. But too stressful for me. Though executed much better than the other games with similar concept.

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I actually know how to code very well, I just used Claude Code because it is faster when you know exactly what you want but don't want to bother with gdscript syntax. Like a smart IDE

Just lol

It says it is in the browser, but there is only a file to download :(

Finally other game that also has a timer as the healthbar, just like ours!

I don't really understand how it fits the theme apart just having a timer in it. 

Interesting game, though the controls are a bit annoying to navigate through. But if you expand and improve it, it could be a good game.

Nice game, but it doesn't really fit the theme other than having a looooong timer. And one bee is boringly slow.

There is no note. Is it hidden out of the screen with some resolution issues?

Cool concept, though a bit too hard.

Nice idea and nice art. Though doesn't seem to fit the theme well. In our game we have descending floors too, but also we have a timer that is your health, currency and... a bomb.

For some unknown reason I failed with 90 seconds left

Whoah, the art! You even managed to make an entire dialog in this short time on top of this amazing game? It has only one flaw, it's kind of difficult to control.

Cool concept and great execution... except the technical side of things.

The numbers are very hard to read

There's a lot of time before I even get to play, and then it is very easy one action, and then waiting again.

You tried. But this really is a big bite. Good work with what you managed to make in just four days, even if it is not really working well.

Nice idea, and good execution. Though I find the catching of the ball mid flight with my cursor a bit frustrating.

Very fun and addicting game. But too hard for me.

Not just you. It does not have properly set viewport size or scaling

Countdown doesn't have to mean time. You have to count the bombs.

Very cute game about nothing... in the positive way. Best jam artwork and sound I ever saw, and I love how you can actually affect things by clicking differently.

Looks nice, world looks rich, though I couldn't understand what is the goal or if there is some. A lot of walking, and the spiders feel a bit annoying. 

Thank you! To answer your question, I spent too much time on getting the train  to work, so we didn't have time to implement more personalized responses, so all NPCs respond equally randomly. If the top-hat man responded negatively all the time, that was just bad luck. 

Not working for me. After the Godot loading screen a sad folder icon appears

Cool game, really fun!!

doesn't seem to work

broken

Is this AI generated?

come on... there are literally two games with the exact same asset pack