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I don't really understand how it fits the theme apart just having a timer in it. 

(6 edits)

As mentioned in “How does your game fit the theme?”: multiple gameplay mechanics involve doing things in descending order, ie. counting down.

I’ll list some of them:

  • gates need to be passed in descending order
  • there is a special bonus for destroying rocks in descending order
  • loose power ups are on a (invisible) countdown, the length is discoverable
  • music/sfx use descending chord progression
  • etc

And as you say the timer counts down.

If I had to summarise it, the game is a battle against the count down.