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TechnoEnder

32
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3
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A member registered Oct 14, 2020 · View creator page →

Creator of

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This is another suggestion that I would have LOVED to have implemented, just didn’t budget time for it! Really appreciate the feedback!

Totally agree about the art! Pixelart was all I had time for, and making the leash pixelart is a bit out of my paygrade, at least in this time! Appreciate you playing!

Gotcha! I’ll have to try again!

This is a TON of fun! I will confess, I didn't quite finish the double jump section before I had to go AFK, but man this was a good time! Great work, my favourite I've played thus far!

I beat the first difficulty level! And my strategy would scale, so I stopped there.

If you just stand right in front of the middle for ~15 seconds before you go through the door, and then you do it for slightly less time each loop, you can win no problem!

I also tried it the way I assume it is intended to be played, and that is trickier! I love that the balls can teleport you, but man it makes it tricky on the next time you play!

Are there more than 2 rooms?

Either way, this is creepy! Nice work

This was hard to get to run, but it was worth it! Very cool! I had several races where I wasn't racing anyone, but I had a few laps where all the cars were there and it looked awesome!

I got 16 laps, for anyone looking for someone to beat! :)

I love the transition between fight mode and item pickup! I got to level 5, this is tough but a lot of fun! nice work!

I love the visuals! This is tricky, but I survived a cycle and got 1/6 achievements!

I found all four! The lasso not being able to move the crates but being able to move the cacti took me a while to figure out, but once I got that I figured it out! Nice work!

When I try to link a character to a die, it doesn't seem like it works? I am clicking on the die and then on the character. Am I missing a control?

I'm not sure if I'm missing something, but this seems... somewhat un-game-y? I tried finding patterns and even brute forcing it, but I can't get out. So I guess, you nailed the loop aspect! I just can't figure out a way to actually play!


Nice aesthetic!

This was a lot of fun! It nails that cozy, idle game feeling :)

I will say, I had trouble connecting the hands sometimes, but I am sure that was tricky to nail!

Good work! I think it would be really cool if you could see what the enemy you're going to face is going to do so you could prepare for it. As it stands, the "Attack only" meta goes crazy! :)

guess i'm built different 💪

The art is incredible and I love it. What a delightful little game!

I love the theming! Your text is full of grammatical errors though, and the gameplay gets repetitive very quickly. I also found that it stopped working after a few rounds, not sure if that is a known issue.

I'd be happy to proofread your dialogue for you if that would help you!

This doesn't work for me, the download link does not produce the theoretical executable, instead generating jump-clip.exe. The error is "The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem."

This was a lot of fun! I beat it (assuming the Ice GG is the end). It reminds me of I wanna be the guy. I would love for it to have more parts than just "Platformer", but it feels classic. It definitely doesn't strike me as particularly on theme for the jam though.

I got all four keys! Couldn't figure out how to get out though. I don't really understand why you would ever grow though?

Exceptional game! One of my favourites I have rated, sorry you aren't getting that much traction!

This was fun! I wish there was an indication that I can't pack the dynamite... but maybe that's a me problem for not thinking about that. I went "Oh, that's fragile!" haha.


Really nice game!

I really enjoyed this game! (I didn't finish, got stuck and am moving on to play other games but that's on me!) The design is really clean, the controls are simple, and the puzzles are engaging. This is my first perfect rating of the jam!

I don't have speakers atm, so I cannot complete the game. That said, what I could play was really fun and very cleanly implemented! I found a lot of fun things around the area and thought everything was done well. Honestly, no notes. (Would love subtitles for the sax though haha)

I like the aesthetic and the design ideas of the game! 

I have at least one major qualm though: this is not how a chess pawn moves! Maybe we are a bishop, which is why we are stuck on one colour? Could be a change you can make mid-jam and make it make more sense.

I like the gameplay, but I still don't really understand how to attack without power ups. Maybe it's not possible? I worry it is a me problem haha

The art is beautiful! And it's a super unique take on the premise!

I find the controls somewhat difficult to use, still having trouble making the double click work consistently.

It is amazing how my brain defaults to "Red in Red Bucket" and I appreciate that you tried to make me break the habit. I love the art!

It would be nice if the rings started blinking before the last bullet that could hit them. Also, I would love a clearer indication of when the collection round is going to end, because I found myself feeling a little like I was just waiting for it to happen. Some sort of meter would be great.

I also would love for this to be a little tougher! The boss fight could afford to move a little faster and have more attacks, and some sort of loss condition in the start would really amp up the stakes. (I totally get it though, Jam entry).

I like the idea! I just kept stacking things on top of each other, which seems unlikely to be the intent but I could not figure out what anything did (and I don't remember the combos well enough). It's very cute :)

This is a ton of fun! I have a couple of complaints, but overall I really like this. I particularly like the art style, the cutesy medieval is super fun.

I found it really frustrating when I needed a drink I didn't have, because I needed to throw things in the air, but I couldn't catch everything without ruining the rest of the stack. I'm not sure if that's fixable, but man it is frustrating to look at the wizard who wants a yellow beverage and go "Well, I have 3 skulls and 2 martini glasses, so you're SOL!"

I also would love one more button for either request drink/give drink or throw, because frequently I would try to hand off a drink or get another drink and go "Oh no, I threw everything into the air!" While that is an accurate assessment of how I would likely perform waiting tables, I came to this game for escapism!

Again, I really enjoyed the game! It's the right length and it's a ton of fun. Thanks!

Including my high scores below for anyone who wants someone to compete with!

6PM: 216

8PM: 298

10PM: 400

12AM: 755

(No idea if these are good, but fun to have a point of reference!)

I had a lot of difficulty with the controls, which is probably user error! I also had similar issues with the camera to what others had described. I'm still not totally sure how to switch stars that I am controlling.

Overall, the game is very cool and a unique take on the premise!

I really enjoyed this! Simple but fun :)