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TechnicallyMay

103
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A member registered 81 days ago · View creator page →

Creator of

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Wow thank you for the kind words! Will definitely let you know if we expand it. 

Wow, very juicy and a great risk mechanic. very fun.

Great look and vibe. I think the main gimmick of the physics dragging of biscuits could have used some more time in the oven, it felt frustrating to use.

Good job just making a fun game. I think the fit to the theme was a little loose, but overall I really enjoyed this.

Unfortunately the game doesn't seem to work

Death animation was 10/10. I wasn't really able to figure out what spacebar did, though. 

I like the idea of the gambling before the level, but the game was pretty hard to play with such a high sensitivity and little feedback.

I like the cookie / risk mechanic you came up with, nice job!

Good first game! I think with a single level it could have been harder, because playing the same relatively easy level over and over gets old a little quick.

Very cool, unique style and game idea. Nice job

Thanks very much for the feedback! 

Thank you for the feedback!

I appreciate the play and the thoughtful feedback. I totally agree with you on the progression idea. We struggled to come up with a good (and achievable in a game jam) idea for making the treasure rewarding. We didn't consider just making it clear that it's your points. Great suggestion.

Thanks a lot!

Thank you very much!

Thank you so much for the kind words! I'm glad to hear the tension was fun for you!

Nice twist on Blackjack, good job.

The controls felt pretty rough to use - I like the concept overall though

Nice job! Restarting the whole level each hit was a bit rough.

Thank you!

Great to hear! Nice job making it through the first two.

Really fun game. Nice work

Pretty funny - acting is 10/10. 

Cool game! Liked the visual style. The font color was a little hard to read, but fun game otherwise!

This was a super fun game! I loved the sillyness. 

I like the idea behind waking things up which have a different effect

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I couldn't figure out how to get to the jetpack, so I didn't really get to play much. Also some nice to haves would be some platforming QOL stuff like a bit of coyote time and the like.

Feels and looks really nice - I think the gameplay could have used a bit more to engage with. The upgrades were a bit complicated to read and understand right away.

Wow, really fun. Playing a lot of jam games feels a bit like a chore sometimes, but not this one. Super juicy, loved the visuals and sound. Great work.

The art style was super cool! I wasn't quite sure what I was supposed to be doing in the game. I made some potions and the gameplay started to feel samey. I loved the screenshake and the overall concept! 

I LOVED the art style and the concept. So cute. I really think I would have been able to play it longer if the razor blades weren't in it, plus the sound effect. I don't think the hurt sound matches with this style and I had to stop playing because I didn't want to hurt the cat anymore. :( I loved the puzzle game play and it was super creative! 

This is a really cool idea! I liked the side scroll art, thought that added a lot. The person getting out of the ship wasn't intuitive at first, but then I liked it after I got the idea. I think maybe adding some sound effects would have helped so that I knew if I had died, or my ship got shot at, things like that. 

Good job! Took a while to figure out but then it clicked. I like the biscuit art. It seemed like some of the stuff wasn't working, like auto-clicking sugar.

Cool! Brick Breaker is a classic and I like the twist on it. Really nice idea and execution

Nicely done, I think the bathroom part was unnecessary, and the time could have been better spent on more games or something. The art and sound was pretty fun and the casino had a consistent visual style. Good work!

Wow I like the visuals a lot! I think this has a lot of potential, I wish there were more effects that could happen for a bit more engaging gameplay. 

Really fun. I got the ball stuck once but then realized I could shake the board, so all is well. I love the shading you did on the ball, nice! I'm not sure I understood how it fit the theme, but overall I really enjoyed it.

Thanks very much! Taking a constrained color palette helped a lot.

Thanks so much for taking the time to play and write your feedback! So many good ideas for taking risk, I'm glad you liked ours!

Thanks very much!