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TechieMay

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A member registered Oct 01, 2019 · View creator page →

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Loot Train

Thank you.

Pardon me, may I use these commercially? I've purchased the pack.

In my opinion, the game ends far too early. What I think you should do, is make it so there is no level cap, and an exponential equation ramps the cost of upgrades so you could go on forever while still getting more difficult. This would let you go further out infinitely. Obviously movement speed and flight would need a cap, but other things like damage hp regen etc would be good. I truly think this would let the game be much more than what it currently is, and would let people flex their levels on their character. Here is an example equation: cost = 50*(1.2)^(level). In order to fulfill high costs for upgrades, you could add an upgrade or item that increases the amount of juice you get per sphere. 

 Loot Train is a procedurally generated, dungeon-crawling, rogue-lite, rpg game, where you take control of a hooded thief, that has a will bent on robbery, in a train full of valuables. Progress through train cars to defeat colorful enemies, and interesting bosses called in from the Guild of Righteous Protectors, to stop your genocide! 

This is the demo, and it is completely free to play!


Here is the link! https://techiemay.itch.io/loot-train