(Small note: It is actually possible to get the repeater in a vertical and a horizontal orientation!)
techhead7890
Recent community posts
I agree with the economy stuff, it felt like I could just sit in one place and get a decent income by spamming scavenge and living off disposable biocells (not bothering with carcasses/biotanks at all)... but upgrading the salvager/harvester would take forever to pay off with the low rate of energy to power to resource conversion. I think that payoff was something like 8 minutes per level, and you had to stay put by the node, and you had to pay power for it.
Yay, I finished the game, I really liked it, especially the humour and jokes! The keyboard input for fine-tuning resources added into the cauldron is helpful.
Some minor things I noticed is that at the start of the game without upgrades, it can take a while to transfer resources (so I would open the interface back up, and it would not let me add any more until the animation played out.) It would be nice if the button said "Transferring..." or "Adding..." to explain why it can't be clicked. I also was a bit confused when trying to "queue up" multiple fairies and having resources left in the cauldron, until I realised that this button wouldn't actually add the correctly updated cost until the first fairy had been crafted, but I'm not sure how to fix that in an obvious way. Maybe this interface could predict the correctly scaled cost if you try to add multiple fairies all at once?
"What is the current state of the Early Access version?
“The game currently has 4 facilities, with some information on the next 2.”
From playing the latest version, Talos, Lar, San, Ast are playable; in the latest build Str, Hip, Pne are referenced in logs etc (three, so might have been a bit after the Steam FAQ was written). I'm definitely curious to see which of these are coming next. One of those three requires a different vehicle though, so I get the feeling that one will be last.
Question to other commenters, is there much use for the quick-cycle water filter at the moment? Using it on the rover stops me from installing the generator to use fuel on the long drive, and I can't seem to install it (to avoid spoilers) anywhere useful, further away.
Maybe I take the filter back to the start for the endgame or something?
PS: does the tram ever actually break down if you boost it? I guess I could do a loop with the air recycler, running it back and forth to test that...
For sure. In a similar theme, I think it would be great to add more detail to the map - previewing the travel tasks for example. It's quite hard to remember each travel stage when many journeys are multi-part. Even counting the number of stages, or some sort of base travel time note (wouldn't even have to be an updated estimate) would be super helpful. So adding these sorts of simple notes to the map would be a big help!
PS/edit: the Astra routes are a bit better and clearer, the more annoying one was Laurion-Dam which doesn't show the multiple stages, and is not to scale compared to the Talos-Dam route.