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TEASTERS

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A member registered 90 days ago · View creator page →

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I think the sound effects are funny... They are VERY loud and VERY ANNOYING but for a short 5 minute jam game they were funny enough for me to keep till the end

Though any longer and i might have torn my hair out 

I also encountered a bug where the game played a hit sound effects every frame for 20 seconds and my ears will never be the same

THANK YOU!!

I tried to make Dirty cash skip a tool to use if the next turn was locked and you wanted to skip it which leads to more interesting chain reactions. But now that you mention it i do wish i introduced it later in the game and made that purpose clear, along with being brighter...

You are right in that i should have made it so you can see what the locked icons do. Honestly stupid decision by me.

When the jam is over i'll make a few changes and keep this in mind!

THANKS!

The intension with the timeline was for the player to concoct a master plan that they work through in their head. Then they press go and see if their plan was genius or crumbled immediately

Still i think your right in that the option to see the money or where each enemy is on each turn or BOTH would be more accesible... That would be a interesting option to give players if they dont want to juggle all the things in their head. 

After the jam is over i will add that option. Also i'll 100% add the keyboard idea because thats a good idea and im really angry at myself for not thinking it

THANK YOU! 

Yeah... I was kinda scared the game would be unbalanced in places so i wish i tested it more along with a system to make the random turns on the board more consistent 

As for the web version i figured it would break somewhere since i didnt have any time to test it... Happy it didnt result in to much lose but im still feel bad about it.

After the jam is over ill try to fix the bugs and lower the tunaki's health by one :p

 

OH MY GOD i messed up... It should be fixed now thanks for telling me 

Cute game!

This might be peak