I love Crossy Roads! This theme of light as a survival mechanic is really unique :D
tearrain
Creator of
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At first I thought I should put 10k, BUT the upgrades can reinvent the gameplay even more. I initially planned:
1. Passively reducing by 2 players per second for max upgrade
2. Take down max of 10 players per DDoS hack
But due to being in a time crunch, we decided to scrap it all and make it quite a hardcore game xD
It took my friends roughly 40 minutes to complete the game at this state haha
But I do appreciate the feedback, thanks! Oh and congratulations to you for getting first place!
Pretty solid game! However I'd love it for there to be more progression feeling for the player by having levels, or perhaps the towers can passively level up, or you can upgrade them with different pathways and upgrades so you have different builds, kind of like Bloons TD. Maybe the player can have a variety of different skills to bring every fight too. Though I have to agree partially with TheGamer where the UI feels a bit slow to appear which makes the prepping time feels not enough at first. To increase engagement maybe the player can also have unlockable skills, maybe different weapons too.
I think a good game reference for this should be Castle Defenders II, which is a tower defense game where the player can also fight alongside the towers!
I think your inspiration was Stardew Valley, and it captured my playstyle of that game well, I tend to my garden and yearn for the dungeons!
Though, I wish there was an easier way to know which way you're swinging the sword, and know when I can swing again, because currently it feels a bit clunky.
Other than that, solid!

