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I think your inspiration was Stardew Valley, and it captured my playstyle of that game well, I tend to my garden and yearn for the dungeons!


Though, I wish there was an easier way to know which way you're swinging the sword, and know when I can swing again, because currently it feels a bit clunky.


Other than that, solid!

the only way to knows which direction the sword area damage is the position of mouse. the swing duration is fixed or hard coded so its the same all the time.

ahhh I see, though with the sprite only swinging either left or right, it can feel confusing at times 

Also I think having a swing cooldown indicator would be a quality of life feature :D

(+1)

definitely it is ;) instead of manually counting the time. on the otherside, it also give the player a challange, to predict correctly when to swing the sword. but it would be good if it has some indicator instead.

thanks for the feedback