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ahhh I see, though with the sprite only swinging either left or right, it can feel confusing at times 

Also I think having a swing cooldown indicator would be a quality of life feature :D

(+1)

definitely it is ;) instead of manually counting the time. on the otherside, it also give the player a challange, to predict correctly when to swing the sword. but it would be good if it has some indicator instead.