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tearevo

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A member registered 63 days ago

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Thank you!

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Hi friends, Tearevo here.

I’m happy to present my first personal project: HEXSTORM: Tears of Arcadia. 

 There are no perfect builds, no fixed paths, and no correct solutions. One broken energy node can shut down half of your defence, and enemies attack from all directions, actively breaking your setups.

I’ve spent 15 years in game development working as an art director, concept artist, and video maker. All that time I was building other people’s projects. This time, it’s mine.

This is a tower defense game with roguelike elements and classic RTS features.

Every battle is unique through roguelike structure No strategy works twice. Decisions must be made on the fly.

Tower defence in motion The battlefield is not static. The ship is constantly moving. Your defence lives and adapts while in motion.

Celestial aesthetic Levels inspired by classic RTS games, hand-painted with obsessive attention to detail.