A new unit Fighter has been added. A nasty one. It no longer targets only collectors and now actively attacks all player defense buildings. This makes Challenge Mode significantly more aggressive and punishing for sloppy builds.
The main menu UI has been fully redesigned. Cleaner layout, faster navigation, no visual noise. You instantly understand where you are and what you can do.
Waves 11 and 12 have been added to late game levels. Runs are longer, pressure ramps up harder, and mistakes start to compound instead of being forgiven.
Drone optimization completed. Previously, in Challenge Mode, drones heavily loaded the CPU due to tail particles. Particles are gone. Replaced with simple sprite animations. Visuals remain solid, performance is much better.
Bonuses have been rebalanced. Tweaked back and forth. Obvious imbalances corrected, broken synergies toned down.