Secret: there is movement towards porting to another Sega 3D console 😉...
teamultrarare
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sometimes with media, the most unique, refreshing, thoughtful work doesn't seem to get as much traction as more derivative/broadly appealing/recognizable works. A lot of it is due to connections. After a break you could ask a wide range of YouTubers/streamers/TikTokers to cover your games? But within an industry, technicians' recognize & appreciate, look to another technicians' craft as inspiration. Savor that
I dunno my unsolicited advice to another stranger: join a team, join a supportive local or remote dev community, go to nearby conventions & showcases, focus on smaller/bigger projects, take breaks--try new hobbies.
Tbh most of the devs I follow on Itch are inspirational jam winners that I don't get around to trying many games. So I'd take any lack of attention with a grain of salt...so many more platforms are vying for ones attention...
Want a Discord channel? I got a Discord channel: https://discord.gg/q6KrEkvqtQ
hey, I streamed your game at about 1 hour and 45 minutes in. Loved the art style and overall polish! my high score after 3 attempts was 25. Feel like I could do better :/ ...
https://www.twitch.tv/videos/896833135
hey, I streamed your game about 1 hour 35 minutes in here https://www.twitch.tv/videos/896833135
really liked the art/animation and music especially! great job
Hey! I streamed your game:
https://www.twitch.tv/videos/896833135?t=01h31m17s
I really like your AI work, I'm a fan of MGS games and this felt similar. What I would really like as a multiplayer asymmetric game that combines the hide/seek mechanics that you already have. great job!
really liked your game!! art style, level design and puzzles were amazing. Got stuck on the most difficult sniper level. I streamed my first impressions at
https://www.twitch.tv/videos/872333149?t=00h50m14s
I use a hdmi capture card for my webcam. That's why it's not picking up. Streamed my first impressions here, really liked the music and art style
https://www.twitch.tv/videos/872333149?t=00h23m18s
streamed your game here, really liked it! only thing I'd suggest changing is making the cursor smaller and spikes more dangerous (hit boxes)
https://www.twitch.tv/videos/872333149?t=00h23m18s
streamed your game here, really liked the art and polish, was a liiittle bit difficult for me fwiw
https://www.twitch.tv/videos/872333149?t=00h28m45s
streamed your game here, really liked it!
https://www.twitch.tv/videos/872333149?t=00h32m54s
really enjoyed streaming your game here! only reason it dropped frames is my monitor was at 3k and res is stuck on full screen. Loved it!
https://www.twitch.tv/videos/872333149?t=00h42m14s
We just released a game called Telocation Gemini and one of our dev members offered to translate it to Italian, Scottish, Gaelic, and Scots--but the current Metadata section doesn't support Scots. We can release the translations ourselves, just wanted to put in another vote for adding Scots.
Thank you
speedrunners, show us what you've got: https://www.speedrun.com/telocation_gemini
wow this game is awesome! I streamed it on my Twitch channel, jtn191. only suggestions I might make are to make brick walls a little easier to break, clearer indication on upgrade screen that you should buy those perks. Getting stuck on displays is also kind of frustrating. I previously had a few ideas for a black friday game. Let me know if you'd like help--I specialize in audio stuff
hey thanks for the feedback. I was worried about implementing music because it isn't officially supported in Bitsy. You have to either do audio manually or use a handy tool (I need to thank that creator) to do it. I researched it before and found that Chrome doesn't always allow auto-playing audio, whether it works or not could be browser dependent. Please let me know how it works for you
I need to figure out how to better use the dialogue system. Mostly had issues with the snowman automatically repeating himself. I don't think Bitsy is really designed for longer dialogue. Afaik stock Bitsy only allows 3 colors but I think there might be "mod"-like tools to add to that.
But thanks for the kind words and for taking the time to play it & comment; a lot of it was improvised, learned on the fly, inspired by generosity I've received