Hi!
Thanks for playing Dogwood again this year! Just got done watching your VOD!
We wanted to have a shorter demo this year, focusing around QoL, onboarding, and combat, based on the feedback we got from FQ8. However the old version is still up for download (Archival-Alpha-Ver, which includes an early version of the restaurant / cooking).
Regarding the ammo: enemies do generate ammo, but it works through an absorption mechanic. You have to get hit by the bullets of the same color for more ammo to generate, so if you play the game like a bullet hell and dodge the bullets, you'll get low on ammo fast.
For the restaurant portion, we realized that a lot of people wouldn't really get the full impact of cooking without the story context that goes into it. We included a very basic cooking / restaurant in last year's demo, but the feedback was that the two modes felt disconnected. We're planning to continue updating the current playtest to include cooking, but only once the story is caught up to that point.
Thanks again for playing and I hope you enjoy the rest of FQ9!
