Thanks for playing and wishlisting! Your stream was so fun and seeing you enjoy Dogwood made our day!
Based on the feedback we've gotten so far, the ammo system's a friction point for many players. For the full game, we're considering removing overload (when your weapon breaks from collecting too much ammo) for the beginning guns, just to make it more accessible for everyone.
We actually have some similar ideas for the restaurant, like color-switching mechanics that changes the way Doug cooks meals. We've got a lot of things we need to test still, but hopefully the restaurant will start to live up the combat soon!
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