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Based on the feedback we've gotten so far, the ammo system's a friction point for many players. Overload (when your weapon breaks from collecting too much ammo) was something we had to address the issue of being "fully immune". The idea is that it makes it so that you're never really fully immune and can't be complacent even when you're the same color as the enemy. But as of now, we're planning on revamping the system based on everyone's feedback