Hello, Weenter,
Thank you so much for your detailed response and taking your time to help me with this! I don't know many devs who would go out the their way to give me tips on this, so I really appreciate it. I just finished working on a game for a game jam with a friend. While not a sidescroller or a ninja game, it was a good learning experience on how to use github for collaboration and despite some technical hiccups along the way, we were able to make a really cool game. Even though it's unpolished, it's still pretty fun. If you want to check it out, here's the itch.io link: https://team-midnight-rain.itch.io/loopy-lunatics
Since we made it together, we created a new account for it, but my team name is in the credits in the game description. If you play, let me know what you think and things we could improve! We didn't get a chance to put in sound effects yet, and the door for the fifth level doesn't work so we'll have to fix that as well.
Anyway, I really appreciate your advice on the aminations as well as that street fighter animations for reference. Right now, I'm focusing on learning JavaScript with my uncle to do a reboot of his educational geography game that got discontinued, but I plan on starting a ninja platformer soon, possibly after that. I've been thinking about it, and I'd like to maybe try a single-player game almost like yours but maybe more of a metroidvania style with some inspiration from 1986 Legend of Zelda dungeons and upgrade elements. If you'd like, I'll let you know if I make any progress with it.
Also, I checked out a couple of your games and I'd like to give feedback. Overall, the ninja game was awesome and my favorite feature was probably the double-tap to run, which was really interesting for speedrunning and also added a Sonic-type element to the game in that you could go through early stages quickly to get to the new stuff. I also liked the checkpoint system, it made the game less punishing but still just difficult enough with the challenges of the platform and enemies. The only thing that was a bit punishing was the parry system. Maybe I just didn't get the hang of it, but it felt like you had to make the parry exact in order to block opponet attacks. It might be better if you lengthened the timer of the parry so it is a bit easier to execute. However, it was a great game and provided a complete experience.
I also checked out Monster Battlegrounds. This game was also really well done. It felt like an arcade fighting game and was well-polished. I didn't really come across too many issues with this one in particular. It was well-done, the graphics were great, and it was cool that you provided the option to battle the cpu.
Thank you again for you feedback. If you want feedback on anything specific about any of your games, let me know.
Best Regards,
Team Midnight Ninja






