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Teaco

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A member registered Aug 09, 2024 · View creator page →

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(1 edit)

Very clean and polished game, especially given the timeframe of the jam !

I ran into a little annoying issue while playing on firefox tho, my mouse would have a slight drift to the right after pressing the Escape key and then clicking on the game screen to focus on it. I just switched to Chrome and everything was fine, but I thought I'd mention it.

Voce perdeu.

It super looks cool but I didn't understand what to do during the minigame ?  Maybe you should add the controls in the page description.

But I like the idea of a Warioware type game, it definitely match the limitation.

Really simple but effective gameplay with a super clean artstyle, well done !

I would've liked for the game to have some kind of collectible to justify attempting some risky fly maneuver, but at the same time it might mess with the surprisingly chill vibe the game has, so I'm not sure anymore.

In any case, good job with this one, I really enjoyed it !

"It takes 12 hours to travel by boat, and you only ne-"

Really fun campaign ! 


And good luck with your night shifts.

As a snowball, I can confirm we make a living out of crushing every bones of random men on a slope.

Super fun game ! 

Finally, Haste 2.

You guys made me double check the name of the jam, this is an incredible game to make in like 3 days.

Seriously, congrats !

I love the goofy artstyle, the character looks awesome !

Also, props to you for making a proper in-game tutorial, I always slap a rushed 2 lines description after uploading my game because of bad time management, so I really respect you for this.

My problem with the game has already been mentionned in multiple comments, it is the akwardness of the controls.

But you seemed to have a concept in mind for this, so maybe its more of a difficulty balance issue, rather than a game design issue, because I can definitely see the "Twister with a keyboard" being a really fun experience.

Didn't expect a game made by someone called SerenityDev to give me so much anxiety.

For real, it's impressive how much it feels like an overwhelmingly busy shift, the art style and the sound effects (that god damn ringing) really sells it.

I wish I had a way to skip the intro tho, I didn't found one. I know its not a long one but since I didn't understand what to do the first few times I played, it did repeat a bit too much.

Good game, congrats !

Really sweet game ! I got deceived by its "wholesome" look and did not expect it to be so stressful, especially when only a few cars away from completing the CircaTrain™.

I somehow got non existing flashback of playing this during middle school.

Now that's commitment to the old App Store flash game vibe !

Well done ! Perfectly fits the limitation too.

Ah yes, humankind 3 most precious ressources : Wood, stone, and frogs.

Really nice and soothing game, well done !

Cool racing game !

You should add arrows on the track where to road make a 90-Degree turn, because it's hard to tell where the road is going unless you slow down a lot, which is against the first rule of racing games : Gotta-go-fast !

That's a really nice puzzle game, you use the main mechanic really well and the difficulty curve seems appropriate as well.

Good job !

Super fun game !

The upgrades all really change the feel of the fight, you don't feel like doing the exact same thing every time.

I especially loved stopping time, firing all my arrows next to each other and watch them all fly at once when time resumes, felt straight up like Dio Brando.

I just had an issue where the music would stop playing after a while, so I finished the fight in an akward silence.

Really good entry for this jam. Congrats !


Really cool puzzle game.

The art is really good and the puzzles are interesting.

I would suggest adding some audio, something not too intense would fit a puzzle game. I think a little tutorial at the beginning would do wonder as well, I did spend a few minutes wondering what to do exactly at first.

Super cool game overall, I enjoyed it !

They are way easier to tell appart I think !

And glad to see that the undo function is already a thing, cutting things from the game because of the jam deadline is definitely familiar to me, so I perfectly get it.

Really cute puzzle game !

I love how you based an entire game on the classic snake game over condition, pretty original.

I do wish there was a rewind button to undo your moves, as I sometimes moved a bit too much and screwed the whole puzzle by accident, even when I was going for the right solution.

I also think the teleporter could be more different from one another, it's quite difficult to tell them appart with only the icon changing. Maybe try switching up the colors ? It's just a suggestion tho.

Keep up the good work !

Ok, this game is incredible.

The main mechanic is super cool and, despite looking deceptively simple at first, is deeper than I thought.

You can make a big line of salt and draw a circle at the end to create multiple blast, you can almost complete a circle and then wait for the ennemies to go near to close it, you can blast under your feet to fly up in the air ( :3 ).

Like, this could be made into a full game for sure.

I just wish there was more ennemy type, but it's already impressive what you achieved in such a short time.

Congrats !

Art is gorgeous and the gameplay pretty neat.

It's a good entry for sure.

Thank you !

Going for a metroidvania in a short jam is pure madness, and you pulled it off !

The controls feels really good, and the art alongside the music sold the NES Metroid vibe perfectly.

Well done !

Blue kitty best kitty 

Really nice entry.

You mentionned how you never done this art style before, and you nailed it honestly !

Really fun mechanics and dialogues, the length of the game feels appropriate too

On a feedback note, I'm gonna say that the clock that you need to walk into to reset the level feels kinda unnecessary. It would make the gameplay flow better to bind this action to the space key for exemple.

Also, I don't think the pits where necessary either. I actually wondered why I would die randomly sometimes until I realized I could fall in the black spaces. I actually ended up falling on purpose to restart the level faster tho.

Really good job, especially given the limited time you had to focus on the game !


Had a blast with this one.

I was about to say that no healing item make the game pretty unfair, but then I noticed that Circle Time heal you up, so I'm good with that.

Thanks !

Super fun and creative.

I really enjoyed this entry !

Needed a little time to understand how the game worked, but once I did I really enjoyed it !

I liked the little dialogues with the totally not suspicious individual, way more interesting than to just put the missions on the top left one after the other without any context imo. Makes you want to stick around, too.

I'd say my biggest complaint has already been mentionned by a previous comment, but the item transporter was pretty hard to work around. Every time I made a new path that involved destroying a previous path, it just didn't get the direction right and I ended up clogging the whole thing.

Anyway, a really good game, definitely got me hooked !

Thanks for the review !

Not bad ! Thanks for checking my game.

Thank you !

Yeah, I had trouble figuring out how much the player should see to not make the game too easy or too difficult.

Maybe I overdid it with the diminished vertical vision.

And thanks for the feedback, glad you enjoyed it !

Thanks for testing out !

This is a cool shooter game.

I think this kind of game would really benefit mouse controller however, especially since there is already a little shooting mouse icon in the game. 

It would make it more comfortable/natural to play, and it would fit the theme even better, since you move the mouse around in circle to fill the powerup bars.

A pretty fun game anyway, nicely done !

So so good, my favorite entry so far.

Bravo !

Careful not to get sued by Nintendo.

The main mechanic is awesome, grabbing rocks and trees to throw them at your ennemy face is cool.

There are a few issues tho. My projectile didn't fire most of the time for some reason. Also, the ennemies didn't move when I was standing still, I'm not sure if it was intentional or not.

Some audio would be nice too.

Still, I think it was fun to play !

(1 edit)

Really interesting concept, a tower defender where you're runnning on a loop, trying to quickly place your assets before getting caught by the ennemies.

I would suggest adding one waterwheel by default on every map, like you did on level 1, because if you select anything else other than the waterwheel to put first, you're basically stuck with no money.

I would love to see this idea expanded with more mechanics !

It's always nice to see Pico-8 games !

This one is pretty hard, but also very fun.

I'll just say that the little stars being ennemies surprised me a bit. It's probably Mario's fault, but my first instinct was to go collect them.  Maybe making it more evident that they are bad things would help.

Noted !

I'll add a downloadable version after the voting period ends. It was a bit of a race to put the game before the deadline so I choose to focus on the web version that most people would play.

And thank you for playing !