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Really nice entry.

You mentionned how you never done this art style before, and you nailed it honestly !

Really fun mechanics and dialogues, the length of the game feels appropriate too

On a feedback note, I'm gonna say that the clock that you need to walk into to reset the level feels kinda unnecessary. It would make the gameplay flow better to bind this action to the space key for exemple.

Also, I don't think the pits where necessary either. I actually wondered why I would die randomly sometimes until I realized I could fall in the black spaces. I actually ended up falling on purpose to restart the level faster tho.

Really good job, especially given the limited time you had to focus on the game !


(+1)

Hi Teaco, thank you for playing and the in-depth feedback. Cool idea with hotkey to rewind instead of object. The pits were added as a threat and we were thinking that upon a robots 'death' it would automatically activate a rewind to try again but we didn't have time to visually communicate that the player was falling and that that would trigger a restart, definitely something we'd like to get in in a future release. Falling on purpose to save time rather than going back to the clock was an intentional design choice, as it's something the player could go, hey I found a faster way to to this. 

Many thanks again, look out for the future version release this weekend which addresses bugs and adds a bit more polish.