Hi Teaco, thank you for playing and the in-depth feedback. Cool idea with hotkey to rewind instead of object. The pits were added as a threat and we were thinking that upon a robots 'death' it would automatically activate a rewind to try again but we didn't have time to visually communicate that the player was falling and that that would trigger a restart, definitely something we'd like to get in in a future release. Falling on purpose to save time rather than going back to the clock was an intentional design choice, as it's something the player could go, hey I found a faster way to to this.
Many thanks again, look out for the future version release this weekend which addresses bugs and adds a bit more polish.