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tdamron

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A member registered Jun 13, 2016 · View creator page →

Creator of

Recent community posts

This is WONDERFUL! I love the mechanic, please keep developing levels around this idea! <3 (:

I’m glad you loved it! I wish I had more time during the jam, there’s so many cool levels I could make with that mechanic

Thanks for the kind words! I’m glad you enjoyed it (:

🥺

Thank you so much for the kind words of support~! I am glad to hear you enjoyed this little demo 

owO

he do be bol tho

Thanks for playing~!

Thanks for playing Mark!! Miss you lots, hope things are going well with you

<3

Thank you so much for playing! I'm glad you liked it :)

Thanks for playing! I'm happy to hear you enjoyed it :) I hear you-- I'd definitely like to try this with fluid movement as well as well

Thanks so much for the kind words! I’m happy to hear this little prototype resonated with you. Sorry about those bugs— I had limited availability during the jam from Thanksgiving. I appreciate you taking the time to play the game despite its current state. I’ll be updating the game with some new content/bug fixes starting this weekend. 

Not sure if this is the problem, but you'll probably need JavaScript enabled on your browser to play. Hope this helps: https://support.mozilla.org/en-US/questions/967344

This is awesome! Well done! :D

(1 edit)

Hello! 

Thank you for your interest in Pupil! Check back on this topic for news as we continue development on this toolkit.

- Tristan Damron

Thanks for playing! I hope you enjoy this silly game :)

he roll

he bounce

but most importantly

he doesn't go where you want him to go. like ever.


The Rollerboy VR demo is out now for free on the HTC Vive! Check out the teaser trailer here: 

Download here on itch: https://tdamron.itch.io/rollerboy-vr

Hello!

Pupil is a Unity VR package that I've been working on for a while now, and I feel like it's ready for its first release! Pupil was developed with the goal of creating low-impact image quality optimizations for VR developers. Current features include:

  • Dynamic IPD scaling without expensive hardware
  • Low-contrast outline shaders
  • Dynamically adjusted depth of field with the Unity post-processing stack

All of the features thus far have been backed by third-party research, and more is on the way! If you want to try Pupil in its early state, it's available for free at https://tdamron.itch.io/pupil

You can also check out the source code at https://github.com/TristanDamron/vr-research


Hope you like it! If you make something awesome with it, tweet me @tristan_damron 

I'd love to see what y'all make! :D


P.S. Here's some screenshots of what it can do in the current release


Thanks for the feedback! I’m glad you enjoyed the core mechanic :) Regrettably, a lot of the art in the game got implemented last minute (like... with hours to spare before the deadline.) We don’t have long term plans for the game, we just wanted to do a jam to warm up before global game jam. 

Shape Ship community · Created a new topic Help Wanted

Hello!

I'm looking to collaborate with a 2D pixel artist and a chiptune musician to update the graphics and audio in the game. If you're interested, DM me on twitter! @tristan_damron

Hello!

Today I decided to finally release an executable version of Shape Ship. Previously it was playable using Unity's Web Player, but ultimately I decided that it was inferior to a downloadable version. From here on out new builds of the game will be released as an executable file.

Hope you enjoy! :)

Thank you playing, and for the kind words!

Just added a quick patch: Pressing R after you die will restart the level. Thanks Thomas for pointing that out!

Hard by design! Pressing space should restart the level after you die. That being said, "R" is the standard reset button in games so it should also work. I'll make a patch!

Introducing v.0.0.5!


Here's what's in store for this update:

  • Added a toggle for screen shake in the options menu
  • Fixed level 8 (There were two turrets on top of each other)
  • Updated the end card font
  • Added 3 new bonus levels
  • Added a message that displays on the end card telling you how many bonus levels you found
  • Added bullet decay (2 seconds)
  • Added feedback when the player crosses a checkpoint
  • Changed the vortex sprite
  • Updated title screen


Have fun!! :)

A new update is coming soon! Keep an eye out over the next week for v.0.0.5. Should be a big one :)

v.0.0.4 is here!

Here are the patch notes:

  • Added screen shake (on player death, mine collision, and enemy death)
  • Update FOV and camera position on Level 16
  • Mines will now explode and cause mines in their vicinity to explode as well
  • The player's ship now accelerates from a stop
  • Made hit animations feel a bit more responsive
  • Added a wall prefab
  • Added a vortex prefab
  • Added a super secret level!
  • Update title screen to show proper version number
  • Added a collider to enemy bullets
  • Updated colliders on all objects so they don't shoot themselves.

Hope you will find these updates to be useful! Have fun!

Shape Ship community · Created a new topic Updates

Thinking of cooking up an update for the game to fix a few issues and I figure I should add a few things as well.

Here are some features that I'm toying with...

  1. Slight acceleration and deceleration when moving.
  2. Mines explode in a line when you run into them.
  3. Explosions grow in size, (death on entry.)
  4. Walls that block objects from passing through an area, (essentially a way to cover yourself when you're under enemy fire.)


Think these sound good? Have ideas for other things you'd like to see added to the game? Let me know! :)

Hey all, thanks for stopping by to check out my game! I really appreciate it. :)