If interest arises again, you could probably fix the wobble by turning up the rigidbodies' Angular Drag value
TCGM
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Recent community posts
Hey, good to see you got it working in webgl! Like others have said, the jumping is very difficult to get to trigger. Additionally, I'm seeing evidence of an Update-based physics modification when moving. Ensuring all movement and physics application is inside FixedUpdate, not Update, will solve a lot of problems this introduces. Also, you can easily do ground detection by raycasting downward a short distance. Decent idea, timed platforming, looking forward to seeing the bugs get fixed!
Hey, interesting concept! Has quite a lot of potential, but the perspective and the long cooldown on flipping dimensions sort of took away from the experience. I found myself dying a lot to enemies which, if I'd had a qucker or instant dimswitch ability, would have been more skill based to avoid than cooldown reliant.
Hey, this game started out pretty decently, though having some guidance that you're meant to go to the village to get your tools would have been nice. Got confused in a few places and eventually found the crafting stations by searching every building. Wound up in a state where I could not mine anything and was out of logs to pump the bellows. Needs polish and some hotkeys or buttons to toss items in inventory, if that is why I reached that state.



